Le Scaphandrier - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Le Scaphandrier (/thread-17392.html) |
RE: Le Scaphandrier - LeleleleMAXIMUM - 06-04-2011 should look nice on the fish, only crit is it doesn't really look like it's coming from the deep. like everything is of equal lighting. RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011 isael, you don't fight in this game, in fact you can't. rabidbaboy, i used these as references for the fish: (colour and eyes) i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/ RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011 this is a barreleye fish :B RE: Le Scaphandrier - Gors - 06-04-2011 can't quite read it, make the eyes more defined RE: Le Scaphandrier - Guy - 06-04-2011 That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway? RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011 is this any better? do you mean the nostrils or the eyes inside the head? well, my brother is programming this on the chip16, a virtual system. RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011 the diver can now walk! RE: Le Scaphandrier - tykel - 06-06-2011 Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance. RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011 that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do. here's the side sprite: RE: Le Scaphandrier - Gors - 06-06-2011 make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more. RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011 ok, i've given it a try: i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/ RE: Le Scaphandrier - Cshad - 06-06-2011 I don't think more frames was necessary to make it slower - just change the fps function in your animator. RE: Le Scaphandrier - tykel - 06-06-2011 (06-06-2011, 06:11 PM)Cshad Wrote: I don't think more frames was necessary to make it slower - just change the fps function in your animator.Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames RE: Le Scaphandrier - Kitsu - 06-06-2011 Yeah, and then you can just have the bob be handed in the code. Maybe? RE: Le Scaphandrier - RétroX - 06-06-2011 Or, alternatively, small, quick movements. |