The VG Resource
King of Dragons - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-34.html)
+------- Forum: SNES (https://www.vg-resource.com/forum-46.html)
+------- Thread: King of Dragons (/thread-17760.html)

Pages: 1 2 3 4


RE: King of Dragons - TomGuycott - 07-14-2011

[Image: uwVYz.png]

Sorry, like that.


RE: King of Dragons - Cyrus Annihilator - 07-15-2011

There you go: [Image: wizardkdragico.png]

I'm glad you like my icons! Big Grin


RE: King of Dragons - TomGuycott - 07-16-2011

I just love when related icons in a given game section look the same. I actually copied the icon style of the person who ripped one playable character in a game when I ripped the second. Makes it look classy. Cool

Currently still working on reripping the Dragon Rider and Misc stuff, after that I'll probably rerip the Wyvern, Hydra and Wraith. No intention of starting to cyclops just yet. I also plan on re-ripping Gildiss, since I found some stuff that is normally off screen, and the old sheet is missing fire frames and just looks rather iffy.


RE: King of Dragons - Belial - 07-17-2011

Got the cyclops!

[Image: cyclops.png]
[Image: cyclopsicon.png]


About the mimic, I was wondering whether we should give it it's own sheet or if we should stick it in with the misc sheet (which I assume would have the other chests on it) since he doesn't have a whole lot of sprites.


RE: King of Dragons - Cyrus Annihilator - 07-17-2011

I have exactly the same opinion of you GuyCott, sometimes diferent icons really bothers me.

Belial, I think if this "misc sheet" has the normal chests, the mimic should have a separed one. I personally prefer a misc sheet including the normal chests and another one with the "evil chests". Just my opnion, but other way will be fine too.

About the Cyclops, I remember that we face 3 along the game. Two of them have the same pallete, right?

About Gildiss, I sugest another icon. I don't like the final boss with a icon that shows it dead... You guys agree?


RE: King of Dragons - Belial - 07-17-2011

Yea, the first one is orange and the second encounter is with an orange one and a gray one.

And the final boss icon should be a bit more menacing, I agree.


RE: King of Dragons - TomGuycott - 07-17-2011

One of the frames of Gildiss about to breathe fire would be awesome if someone gets around to ripping him. I also have all the chest ripped as part of my misc rip sheet, which is getting so large now that I might have to divide it up, since it includes NPCs, chest, pickups, text, and then there's also the world map (that can DEFINITELY benefit from being done separately).

As for monsters, the Dragon Rider and Wyvern are almost completely redone, only need minor adjustments (which unfortunately need to wait for tomorrow), so no need to worry about those. The Giant Spiders, Hydra, Gildiss and Wraith are still in need of re-rips though, and let's not forget one of the game's few unrecycled enemies, the Orc King! He will probably require a tile viewer to properly rip him, though, which I'll happily oblige if nobody else is up to it, just need a day or two before I can.


RE: King of Dragons - Belial - 07-17-2011

Whoops. Accidently had a walking pose in place of the standing pose on the cyclops sheet. It's fixed now though.

And yea, the Orc King. Those flails would make ripping him via screenshots a huge pain in the ass. If you'd do it with tiles, I'd be pretty grateful.


RE: King of Dragons - Deathbringer - 07-18-2011

If you need the tiles, here they are: http://s560.photobucket.com/albums/ss42/The_Deathbringer/The%20King%20of%20Dragons/Orc%20King/

And it includes the rocks he breaks in the intro.


RE: King of Dragons - Cyrus Annihilator - 07-18-2011

I'm busy now with Maui Mallard rips (coming very soon), but I can do Cleric and Dwarf to finish the "heroes". It take some time cause I have to play till the end twice and use a lot of vSNES.


RE: King of Dragons - Belial - 07-18-2011

Updated above Cyclops sheet again. Was missing the frame where he jumps while holding a rock.

And I got started on the stages today.

[Image: stage1icon.png]
[Image: stage2icon.png]
And the Player select: [Image: playerselecticon.png]


RE: King of Dragons - Belial - 07-19-2011

More stages today.

[Image: stage3icon.png]
[Image: stage4icon.png]
[Image: stage5icon.png]
[Image: stage61icon.png][Image: stage62icon.png][Image: stage63icon.png]

Won't be long now guys.

EDIT: Oh yeah, I updated the cyclops sheet and the skeleton sheet again. Turns out the first cyclops is the same orange as the second, but his beard is different, so I added that palette. On the skeleton, I missed them coming up out of the ground.
[Image: cyclopsx.png]
[Image: skeletonr.png]


RE: King of Dragons - Cyrus Annihilator - 07-19-2011

Great work!


RE: King of Dragons - Belial - 07-25-2011

[Image: stage7icon.png][Image: stage8icon.png][Image: stage9icon.png]

I think there's 6 more stages left. I'll get em sometime later this/next week.


RE: King of Dragons - Cyrus Annihilator - 07-26-2011

Belial, I found that the palettes of the weapows change along with the character. The warewolf's arrows are almost the same, but they have different collors. So, this is for you:
[Image: EF97H.png]
---------------------
Now, finishing the heroes:
[Image: clerickdragico.png] [Image: dwarfkdragico.png] -Updated: [Image: fighterico.png] [Image: elfico.png]

Curiosities:
Fighter, Cleric and Dwarf have exactly the same weapow's "wave" (I guess this isn't the best word, but I can't think about a better now).
Dwarf is the only one with different burning frames, we can see his beard on fire.