PokéPark Resource - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: PokéPark Resource (/thread-18827.html) |
RE: PokéPark Resource - Random Talking Bush - 11-19-2011 Yeah, go ahead. If I haven't mentioned it, then it's fair game. RE: PokéPark Resource - Roxas358 - 11-19-2011 Here's a batch of PokéPark 1 models. I've also included Squirtle's Evolution. PokéPark 1 Darkrai Bulbasaur Venusaur Squirtle Blastoise Charmander Charizard RE: PokéPark Resource - Garamonde - 11-19-2011 Wait for me, guys! I think I can submit a model or two! I can open these in the .BRRES viewer/converter right? How do you guys do it? I don't have Noesis so I won't be using that... RE: PokéPark Resource - Roxas358 - 11-19-2011 (11-19-2011, 01:47 PM)Mighty Jetters Wrote: I can open these in the .BRRES viewer/converter right? That's correct. (11-19-2011, 01:47 PM)Mighty Jetters Wrote: How do you guys do it? I don't have Noesis so I won't be using that... If You don't want to use Noesis then You will need BrawlBox v0.65 and 3DS Max, or a program that can convert PSK or MD5 to other formats such as .dae. If You have anymore questions, then ask away. RE: PokéPark Resource - Garamonde - 11-19-2011 I need both BrawlBox as well as 3DS Max just to convert them? EDIT: I'm viewing Emolga right now!! This feels so awesome! Can I do Emolga please? RE: PokéPark Resource - Roxas358 - 11-19-2011 I forgot to mention You don't need brres viewer if You use BrawlBox. (11-19-2011, 02:29 PM)Mighty Jetters Wrote: I need both BrawlBox as well as 3DS Max just to convert them? You have to use 3DS Max with BrawlBox or You can use Brres viewer with Noesis or something that will open the PSK or MD5's without flaw. Note: Noesis isn't to hard to use. You basically just import and export. Mighty Jetters Wrote:EDIT: I'm viewing Emolga right now!! This feels so awesome! Can I do Emolga please? Big Grin Go ahead. RE: PokéPark Resource - Peardian - 11-19-2011 I just finished putting up all of the (previous) PokéPark 2 submissions. Roxas, think you could also do the PokéPark 2 Darkrai and Boss Darkrai? Might as well complete the Darkrai set! RE: PokéPark Resource - Garamonde - 11-19-2011 Guys, I can't find a place to get Noesis... can you help me out? RE: PokéPark Resource - Roxas358 - 11-19-2011 (11-19-2011, 03:44 PM)Peardian Wrote: I just finished putting up all of the (previous) PokéPark 2 submissions. I was planning on doing theme. Mighty Jetters Wrote:Guys, I can't find a place to get Noesis... can you help me out? Shy Yeah it's hard to find. I decided to add it to my bookmarks so I can find it when I need to. Here's the link. Also there's plugins for it that You may like. Link Oh. I didn't realize that Darkrai was already uploaded from PokéPark 1. RE: PokéPark Resource - Peardian - 11-19-2011 Yes, Darkrai is already up there, but it's not a very complete rip. It doesn't have all of his textures, and in fact seems to lack UV data. I haven't checked the rest of the existing rips up there, but they might be equally insufficient. RE: PokéPark Resource - Garamonde - 11-19-2011 Okay, one last thing, when I click Export it has these dropdowns for me to save the model, textures and animations... And I know I should save it as .DAE, but any other formats I should provide like .OBJ? PNG textures I know how to do, but should I bother about the animations? It also has these checkboxes, "Flip UV's", "Rotate 90", "No geometry", "No textures", and "No animations". Should I mess with any of these? I'd also like to make a preview image, but how do I get an image of the model so I can put it on the preview background? RE: PokéPark Resource - Random Talking Bush - 11-19-2011 (11-19-2011, 04:13 PM)Peardian Wrote: Yes, Darkrai is already up there, but it's not a very complete rip. It doesn't have all of his textures, and in fact seems to lack UV data. I haven't checked the rest of the existing rips up there, but they might be equally insufficient.They work if imported as an Autodesk DAE, but not with the other, more compatible DAE format... (11-19-2011, 04:27 PM)Mighty Jetters Wrote: And I know I should save it as .DAE, but any other formats I should provide like .OBJ? PNG textures I know how to do, but should I bother about the animations? It also has these checkboxes, "Flip UV's", "Rotate 90", "No geometry", "No textures", and "No animations". Should I mess with any of these? I'd also like to make a preview image, but how do I get an image of the model so I can put it on the preview background?I think you have to check "Flip UVs", from my experiences using Noesis. RE: PokéPark Resource - Roxas358 - 11-19-2011 (11-19-2011, 04:27 PM)Mighty Jetters Wrote: And I know I should save it as .DAE, but any other formats I should provide like .OBJ? PNG textures I know how to do, but should I bother about the animations? It also has these checkboxes, "Flip UV's", "Rotate 90", "No geometry", "No textures", and "No animations". Should I mess with any of these? I'd also like to make a preview image, but how do I get an image of the model so I can put it on the preview background? I don't usually keep the animations. And for model formats I usually export as .smd, .obj and .dae. I've been leaving the .psk in as well. You should check "Flip UV's" because otherwise the textures will display like they did on Master Pichu when in a modeling program like Blender or C3D. I don't toach the "Rotate 90" because that will make the model flip. "No geometry" makes the program not export the model. "No textures" means no textures in the export. "No animations" is no animation exports. For the picture You can open the model in a modeling program and render it. Or You can leave the model in noesis and just hit Print Screen on Your keyboard to save the screen to the clipboard. Then paste it into something like Gimp or Paint. If You need me to make a video, I'll do that. RE: PokéPark Resource - Garamonde - 11-19-2011 Okay, I think I've got it now. Thank you so much Roxas, you've been very helpful. Is... this okay (DL link in preview)? RE: PokéPark Resource - Roxas358 - 11-19-2011 (11-19-2011, 06:28 PM)Mighty Jetters Wrote: Okay, I think I've got it now. Thank you so much Roxas, you've been very helpful. Looks great. But how did You export the model from Brres viewer? Did You go File>Export All Files and then change texture to png? Because I was looking at the PSK in Noesis and there's no textures on it. |