Something I might actually use... Tried again. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Something I might actually use... Tried again. (/thread-19179.html) |
RE: Something I might actually use... Tried again. - Chris2Balls [:B] - 03-22-2012 The second sprite's body/scarf area isn't readable because it is dark, has low contrast and the colours are close (desaturated). You want to reconsider that. RE: Something I might actually use... Tried again. - Hoeloe - 03-22-2012 Yup, I see that. Should be able to fix that with a bit of work to the palette. EDIT: The desaturation is part of the style, but nonetheless, I've worked at the palette a little, and I think the body is a little more readable now. I can't seem to get the scarf to look any better, though, without introducing the highlight colour, which I don't want to do because it defies the logic of the lightsource (which is from the hip). Here's what I've done in any case. I also brightened the girl's ponytail, because it made no sense to be that dark, considering the lightsource. RE: Something I might actually use... Tried again. - Hoeloe - 03-23-2012 Meh, I made some item icons. The first one is the Lantern, which provides light so that you can see in-game, and the second is the Grapple (think Hookshot, but in 2D). |