Mega Man X3 Character Change Menu sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Mega Man X3 Character Change Menu sprites (/thread-19355.html) |
RE: Mega Man X3 Character Change Menu sprites - Garamonde - 01-31-2012 Say, whenever we get to starting on these games, and whoever has access to the game data, would it be possible for them to post the sprite data from the disc's folder so that others can help with it? Also, is there any real difference in the sprites getting them from the data as opposed to using PSX VRAM? RE: Mega Man X3 Character Change Menu sprites - Deathbringer - 01-31-2012 Other then the fact you're not limited to a certain number of savestates? RE: Mega Man X3 Character Change Menu sprites - Garamonde - 01-31-2012 I was just curious, I don't completely know how PSX VRAM works. I thought that loading just one savestate into it would show you the tiles for every sprite of every object in the current scene of the save? EDIT: I just wondered if there were any slight color differences or anything of the sort between using VRAM and getting them from the disc, that's mostly why I was asking. |