Super Duper Mario! (A Really Super Mario Adventure!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Super Duper Mario! (A Really Super Mario Adventure!) (/thread-21573.html) |
RE: Super Duper Mario! (A Really Super Mario Adventure!) - Kitsu - 10-19-2012 Honestly, if you're making a game that is gameplay-wise a straight up Mario game and isn't intentionally a blatant parody, using some character other than Mario will probably just make your game look like a ripoff that really IS just banking on the Mario IP's success, instead of an homage or something. Also, this character looks like a generic "weird indie" character, which further tells the viewer that this game is probably a generic Mario ripoff (notice the use of the word ripoff here instead of homage or clone, both of which are generally better received than ripoff). Some examples of games that were considered ripoffs instead of simply clones would be Final Combat (which took the gameplay and some assets from Team Fortress 2 and reskinned them) or that one Chinese Mario Galaxy game that switched out a little dinosaur for Mario. This is made even worse by the fact that the environments are still pretty much Mario environments, though I imagine you're planning on changing those. Personally, I think that, if you're planning to make a Mario game, just use Mario, and if you're going to make a game that emulates the Mario style, you'll have to change a bit more than just the playable protagonist (preferably the gameplay, since right now it still plays like a pretty normal (good) Mario fangame, as seen in the trailer). |