lemur's N64 rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Nintendo 64 (https://www.vg-resource.com/forum-63.html) +------- Thread: lemur's N64 rips (/thread-21778.html) |
RE: lemur's N64 rips - lemurboy12 - 11-06-2012 Ampharos: https://www.dropbox.com/s/0fdptsjtvpkas8h/Ampharos.zip RE: lemur's N64 rips - lemurboy12 - 11-08-2012 https://www.dropbox.com/s/gdwh7aowbbhkl1r/Magneton.zip?m RE: lemur's N64 rips - Ton - 11-09-2012 Aka "Three Magnemites." "Should we connect them like in the game?" "Nah, they'll figure it out." RE: lemur's N64 rips - mallo - 11-09-2012 No, you see, the down ones have only one screw. RE: lemur's N64 rips - TGE - 11-10-2012 (11-09-2012, 09:22 AM)mallo Wrote: No, you see, the down ones have only one screw.Nintendo logic at its best RE: lemur's N64 rips - renatoboucas - 01-09-2013 Hey, i'm trying to rip models from pokemon stadium 2, but i'm having trouble with the textures... somebody knows how to fix the texture? https://www.dropbox.com/s/8n6b8g8u5fjg5x7/caterpie.png RE: lemur's N64 rips - lemurboy12 - 01-09-2013 You gotta resize the texture's boundries and then scale down the uv say something like this to this then just scale down the uv until it looks right I have a feeling that didn't really help out at all though. RE: lemur's N64 rips - renatoboucas - 01-10-2013 (01-09-2013, 03:44 PM)lemurboy12 Wrote: You gotta resize the texture's boundries and then scale down the uv How can i resize the texture? I will use a image editor or the 3D program will do this for me? RE: lemur's N64 rips - Garamonde - 01-10-2013 Image program, I guess he means you would crop the empty area around the texture. I don't remember how I fixed Jigglypuff's eyes from Brawl. >_> RE: lemur's N64 rips - renatoboucas - 01-10-2013 (01-09-2013, 03:44 PM)lemurboy12 Wrote: You gotta resize the texture's boundries and then scale down the uv What 3d program do you use to work on this models? I'm using Autodesk Maya but i'm having some troubles exporting file. How can i create one texture file getting all .bmps and saving in one .png like this?: Is a automatic process or you did this manually? https://www.dropbox.com/s/m8t2he6omhp907g/texturescombine.png RE: lemur's N64 rips - lemurboy12 - 01-10-2013 I've been using Misfit Model 3D. It's like, the simplest 3D model editing program there is. RE: lemur's N64 rips - senjen - 01-10-2013 are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.- RE: lemur's N64 rips - lemurboy12 - 01-10-2013 (01-10-2013, 06:06 PM)senjen Wrote: are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.-I'm using 1964 and I have to edit each texture. But somehow I have the ability to do all this really fast. Like, super fast. I can fix correct the textures in like 5 minutes at most. RE: lemur's N64 rips - renatoboucas - 01-12-2013 (01-10-2013, 07:35 PM)lemurboy12 Wrote:(01-10-2013, 06:06 PM)senjen Wrote: are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.-I'm using 1964 and I have to edit each texture. But somehow I have the ability to do all this really fast. Like, super fast. I can fix correct the textures in like 5 minutes at most. Wow, you spent 5 min per model?? I really need to know how to fix that using the same program you have used. Can you teach how to fix the uv coordinates using Misfit Model 3D? I will rip all models from N64 Pokemon Stadium 2. Thanks! RE: lemur's N64 rips - lemurboy12 - 03-09-2013 https://www.dropbox.com/s/an2bpfktmhl3y3f/Waluigimp3.zip https://www.dropbox.com/s/2vv64y9etm6ac2f/Daisymp3.zip |