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GET SWOLE - Printable Version

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Pages: 1 2 3


RE: GET SWOLE - x0_000 - 12-06-2013

[Image: tumblr_mxf5pfxCdZ1r4pvnao1_r1_250.png]
"Meet the Homer. He weighs 150 kilograms and chugs 200$ Duff Beer kegs at 10,000 litres per second. It costs 400,000$ to make him drunkā€¦ in 12 seconds."

Decided to finish up an old TUGS thing. aaaaaaaaaaaaaahhhhhhhhhhh


RE: GET SWOLE - Zadaben - 12-07-2013

(11-21-2013, 11:51 PM)x0_000 Wrote: [Image: tumblr_mwnahtWqmY1r4pvnao1_250.png]
I'd give an explanation but honestly there isn't one.

EDIT:
[Image: tumblr_mwnjl0B14g1r4pvnao1_250.gif]
Yup, I got nothing.

Im not sure if you're looking for critique on this or not, but in case you are, it looks to me liek the upper lip is the part of the pac(wo?)man thing is the part that's moving, instead of the bottom part, and I know that you know that the bottom jaw is the part of your mouth that flaps about when you speak and munch and chomp and kiss and gape awkwardly, lustfully, at muscular semi-abstract ghouls.
So yeah thought I'd mention that in case you were looking for crits.


RE: GET SWOLE - x0_000 - 12-07-2013

Yeah, I made the animation in a few hours to get it off my plate and I was super lazy about it :v The crit's appreciated even though I'm not going to change the animation for a long time, at least people reading this thread might get something out of it!


RE: GET SWOLE - x0_000 - 12-08-2013

[Image: DS0feo5.png]
A teeny pixel art for today. Bite-sized, you could say.


RE: GET SWOLE - x0_000 - 12-23-2013

[Image: atiYXfs.gif]
Based on a joke on Twitter.

EDIT: here's a video: http://www.youtube.com/watch?v=5rUJ-qPW8B4


RE: GET SWOLE - Baegal - 12-24-2013

That's awesome!
I really need to get the hang of GraphicsGale Ouch!

I don't mean to derail but is there any way to not make white transparent? Or are you using an off-white there?

Very great animation in such a short amount of time!


RE: GET SWOLE - Gors - 12-24-2013

yes, there is, you can set it via layer window.


RE: GET SWOLE - x0_000 - 12-24-2013

Yeah, I'm working in 8bpp color depth which indexes palettes (best thing or bestest thing???), so you can have one white which is transparent and one which isn't (although I'm just using a slightly blue tinted white.)


RE: GET SWOLE - x0_000 - 01-26-2014

I have been... busy.
[Image: Qa6Qh8D.png]
Soft serve ice cream. Who doesn't love soft serve ice cream???
[Image: tumblr_myx1rkLrWP1r4pvnao1_250.png][Image: tumblr_mz31153OcY1r4pvnao1_250.gif]
Furret still and idle animation.
[Image: tumblr_mz6368ufig1r4pvnao1_100.gif]
Boxer idle animation.
[Image: tumblr_mzheoa2Dt41r4pvnao1_400.png]
Upscale of a Final Fantasy (NES) enemy.
[Image: tumblr_mzj9u0CVUq1r4pvnao1_500.png]
PUGGGGGGS
[Image: tumblr_mzzt1hVKBC1r4pvnao1_500.png]
Super Metroid Bros.

And now, some Kamen Riders:
[Image: ltBCYZp.png][Image: tumblr_mzovhfWqul1r4pvnao1_250.gif]
Kamen Rider Meteor and Kamen Rider Fourze Magnet State
[Image: tumblr_mzxsacZzEw1r4pvnao1_400.png]
The four main characters from Kamen Rider Gaim:
Blue/Orange: Kamen Rider Gaim
Red/Yellow: Kamen Rider Baron
Green/Purple: Kamen Rider Ryugen
White/Green: Kamen Rider Zangetsu
[Image: tumblr_mzqe8tZoHh1r4pvnao1_250.png]
and this dude who the heck is this dude


RE: GET SWOLE - Gors - 01-26-2014

that ice cream looks bad imo, because you know it comes out straight from a hole, and the parson does the circular motion so it can pile up as a spiral. This spiral is not apparent in that ice cream, it looks like a 'solid' thing instead.

furret's eye gets closer in the idle animation

I suggest outiling tiles and objects in the Metroid mockup different from BG black so it can stand out more

the Kamen riders look neat but the shooting animation looks a little stiff because the dude slides completely in the x-axis, wouldn't it look nicer if you changed his height by 1 pixel?

the last dude's detail is impressive but maybe the grey shades could have more contrast?


RE: GET SWOLE - x0_000 - 01-26-2014

(01-26-2014, 07:26 AM)Gors Wrote: that ice cream looks bad imo, because you know it comes out straight from a hole, and the parson does the circular motion so it can pile up as a spiral. This spiral is not apparent in that ice cream, it looks like a 'solid' thing instead.
I agree there's some room for improvement, although I don't think emphasizing the spiralling shape is necessary. The sprite is a really stylized take on these kind of soft serves. I can definitely see some ways to improve it, which I'll probably do once I am back in the mood for pixeling.

(01-26-2014, 07:26 AM)Gors Wrote: furret's eye gets closer in the idle animation
I missed that Shy

(01-26-2014, 07:26 AM)Gors Wrote: I suggest outiling tiles and objects in the Metroid mockup different from BG black so it can stand out more
The rocks in the background should probably be darker to blend in more, and the tiles themselves could use something to draw them out more but I don't know about the objects, I think they're bright enough to pop out compared to the background. If I had to fix it to pop them out more I might go with a lighter desaturated/low constrast background.

(01-26-2014, 07:26 AM)Gors Wrote: the Kamen riders look neat but the shooting animation looks a little stiff because the dude slides completely in the x-axis, wouldn't it look nicer if you changed his height by 1 pixel?
I'll give that a shot, that's a good suggestion!

(01-26-2014, 07:26 AM)Gors Wrote: the last dude's detail is impressive but maybe the grey shades could have more contrast?
I think the constrast is fine, which shade do you think should be changed?
[Image: xwXPxrI.png]


RE: GET SWOLE - Kirbyfan - 01-29-2014

The 3rd and 4th shades (from left to right) should both be darkened to increase contrast.
Especially the 3rd.


RE: GET SWOLE - Gors - 01-29-2014

(01-26-2014, 03:27 PM)x0_000 Wrote:
(01-26-2014, 07:26 AM)Gors Wrote: I suggest outiling tiles and objects in the Metroid mockup different from BG black so it can stand out more
The rocks in the background should probably be darker to blend in more, and the tiles themselves could use something to draw them out more but I don't know about the objects, I think they're bright enough to pop out compared to the background. If I had to fix it to pop them out more I might go with a lighter desaturated/low constrast background.

the colors in the tiles look fine, i'm talking about their outlines. having it completely black makes it hard to know the tile's boundary. GBA Metroid, for example, had a light brown outline for rocks, i think it would work pretty well in your mockup