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Mario Enemies in new style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mario Enemies in new style (/thread-2402.html) |
RE: Mario Enemies in new style - Gors - 10-02-2008 your yellow is now green-ish, and don't really fit with the darker shadow. You could make Wiggler's right legs (the ones that are away from us) darker so it looks more 3D. and didn't he have the orange circles in each of his segments? Overall, good job ![]() RE: Mario Enemies in new style - Tero - 10-02-2008 (09-28-2008, 02:50 PM)Gameboy Wrote: Bosses? You mean like Petey Piranha? Holy crap I think I found the meaning to life. RE: Mario Enemies in new style - Gameboy - 10-03-2008 ![]() Still going at it. RE: Mario Enemies in new style - silent sniper - 10-03-2008 great stuff. but that worm guy's (always forget his name!) cheeks look a little too puffy RE: Mario Enemies in new style - killme - 10-03-2008 (10-03-2008, 08:17 PM)silent sniper Wrote: great stuff. but that worm guy's (always forget his name!) cheeks look a little too puffy I'm dissapointed *looks at username* RE: Mario Enemies in new style - Ahruon the archer - 10-04-2008 Now it needs the flower...but a dead flower, since it's mad. You know just put a flower with some fire burning in the top of it. RE: Mario Enemies in new style - CeeY - 10-04-2008 (10-03-2008, 07:16 PM)Gameboy Wrote:It looks great, but some minor areas seem undershaded. RE: Mario Enemies in new style - LilGrim1991 - 10-05-2008 Your doing a great job with the technical stuff, good skills, but you need to focus on line-art and char. design more. I'm sorry, but I reeaallly don't like the Big Goomba's char Design, it's a little too blocky, and the eyes need some work, the pupils are less thick and the white area should be bigger. Besides that, your doing a bang-up, job. GB, your a machine. ![]() RE: Mario Enemies in new style - Gameboy - 10-05-2008 I'll work on him, Grim. Anyways, Wiggler is done, finnally. I put each segment of body in it's own animation, so you can just paste stuff together. ![]() RE: Mario Enemies in new style - Ahruon the archer - 10-05-2008 Now it looks like a real Wiggler ! Are thissprites going to be able to be use ? Or are they just to show ? RE: Mario Enemies in new style - Gameboy - 10-05-2008 (10-05-2008, 05:00 PM)Ahruon the archer Wrote: Now it looks like a real Wiggler ! Please, I don't want to spill the beans about the game ...oops RE: Mario Enemies in new style - Ton - 10-05-2008 Nice! RE: Mario Enemies in new style - Geo the Fox - 10-06-2008 Oh, that getting angry animation is cool. Oh, and the rest of the sheet is interesting too. RE: Mario Enemies in new style - Ahruon the archer - 10-06-2008 So they are not able to be used ? It's Ok ^^ I'm not going to use them if you don't want to. I can try by my self, it's Ok ^^ RE: Mario Enemies in new style - LeleleleMAXIMUM - 10-07-2008 Haha, no, he was joking. It's like saying "Don't tell him I placed salt in his ice cream" out loud. Maybe making the body parts of the Wiggler actually rotate with his feet? |