Bombergirl [PLAYABLE CHARACTER] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: Bombergirl [PLAYABLE CHARACTER] (/thread-25073.html) |
RE: Bombergirl [PLAYABLE CHARACTER] - Crappy Blue Luigi - 06-22-2014 i know the portrait is still in the sketch phase, but i thought i'd make some suggestions on smoothing up the face: i felt like her eyebrows were making her look too pissed/intimidating. it's cool to imitate jojo's art style and character poses and whatnot, but that seemed kind of too out of character for her, even in this exaggerated style, so i trimmed them down a bit and reshaped her right one. i also rounded off her eyes more, thickened the upper eyeshadow, and thinned the lower eyeshadow, all to look more like the eyes in your non-jolyne references. lastly, i moved the mouth one pixel to the right, because i thought it fit the face's angle better that way. your mileage may vary on all of these edits. RE: Bombergirl [PLAYABLE CHARACTER] - Chris2Balls [:B] - 06-22-2014 Thanks guys, I'm glad you've pointed these things out before I started shading! Smaller heads: RE: Bombergirl [PLAYABLE CHARACTER] - Crappy Blue Luigi - 06-22-2014 i prefer the largest of the small heads RE: Bombergirl [PLAYABLE CHARACTER] - Baegal - 06-22-2014 honestly I think the head you have now is fine. I mean, we are going JOJO style, but one of Bombergirl (and even Bomberman)'s defining traits is the large head. It also helps show that she's meant to be a younger, smaller character. I mean, of the portraits we have now, Chris has a human-proportioned head, but it helps with the large character physique. Nick has a caricatured head size, which works perfectly fine IMO. I don't know if mine is the best example, but Ocks also has a slightly larger head. I mean, Gors even still keeps the same proportions as Gilbert normally, which looks fine to me. RE: Bombergirl [PLAYABLE CHARACTER] - Garamonde - 06-22-2014 Basically what Baegal said -- Bombermen don't exactly have spot-on human physique so you can definitely take liberties there RE: Bombergirl [PLAYABLE CHARACTER] - Chris2Balls [:B] - 06-23-2014 Edit: Edit2 (sheet): EDit3: or RE: Bombergirl [PLAYABLE CHARACTER] - JelloBoyInc - 08-03-2014 That's cool! RE: Bombergirl [PLAYABLE CHARACTER] - Jinzo-Advance - 08-03-2014 If you still don't have a name you like yet, I'd suggest something like Blastrish or Blastina. Of course, that's just my opinion on a femine Bomberman name. RE: Bombergirl [PLAYABLE CHARACTER] - Chris2Balls [:B] - 09-20-2014 Adding capes here and there, continuing the large portrait. Punch combo updated Grab animation Forward punch RE: Bombergirl [PLAYABLE CHARACTER] - TheShyGuy - 06-27-2015 C2B, if you ever work on bomber girl again, don't attach the cape to her on every frame. I can layer the animations very easily. RE: Bombergirl [PLAYABLE CHARACTER] - NICKtendo DS - 08-12-2015 Why am I posting a Bloom sprite here? Well, I was thinking of adding Bloom to Bomber Girl's moveset, specifically a Gognio or Spritality where Bomber Girl summons Bloom to swoop in and strike the opponent. I call it "Sonic Bloom". Thoughts? Spritality demo: It reuses the punch animation. RE: Bombergirl [PLAYABLE CHARACTER] - Garamonde - 08-12-2015 She didn't have a Spritality already...? Well I guess that's okay then. RE: Bombergirl [PLAYABLE CHARACTER] - NICKtendo DS - 08-19-2015 A new kind of bomb for Bombergirl's Gognio Special. She throws a Spike Ball ahead that stops briefly after a short distance and returns. Based on Axle the Red's weapon. RE: Bombergirl [PLAYABLE CHARACTER] - recme - 08-19-2015 thats heavily shade and doesnt look in style in the lines of tfr. simplify it a bit. RE: Bombergirl [PLAYABLE CHARACTER] - The Phinx - 08-19-2015 I think it loks fine, It may just look very detailed in motion but the shading seems simple enough. |