beat 'em up!! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: beat 'em up!! (/thread-25588.html) |
RE: beat 'em up!! - Lovintendo - 02-22-2015 Hello, guys, I'm new here, my name is Lovintendo and I want place me on the beat 'em up. here are some sprites I've done: Lovintendo's Idle/bored animation Lovintendo's series animation Lovintendo's idle special: Supersonic Megaphone! Sorry my bad english. I'm brazilian. RE: beat 'em up!! - Kelvin - 02-23-2015 I don't recall if this is an open project or not, but you seem to have done a good job of copying the style. Hope to see more from ya. RE: beat 'em up!! - Xander - 02-23-2015 Nice sprites Lovintendo. @CBL, love the Streets of Rage influence on your work. RE: beat 'em up!! - Lovintendo - 02-26-2015 Unfortunately I will not longer be able to continue, do not know why but my image does not want to open, I'll need someone to do the work for me, if someone accept, I am very grateful. RE: beat 'em up!! - Shade - 02-26-2015 (08-11-2014, 12:18 AM)Crappy Blue Luigi Wrote: the spiel i've been giving out on tumblr (to a surprising amount of people) is as follows:The thing is, this is currently the specifications. It's a closed project. It's not something anyone can join. I don't think anyone would fault you for continuing your character or anything, but if so you should probably put it in your own personal thread. RE: beat 'em up!! - Mit - 05-20-2015 bmup’s getting a slight overhaul! for one, characters who’ve been completed like mit and crappy are getting touchups so they look and animate better than ever! in terms of the roster, there may be a few cuts- however we’re hoping to keep it to a minimum, as it’s mostly to get the core game completed without any delays or setbacks. in the meantime, here are mit and crappy's new idle animations- RE: beat 'em up!! - Pik - 05-20-2015 Those are some pretty smooth animations. Luigi's head turn comes off naturally, it's got this cautious nature to it, and I dig that. RE: beat 'em up!! - recme - 05-20-2015 very nice job on crappy! though, for mit, i think that another inbetween frame for his hair can be made. atm, it sorta just slides around instead of moving RE: beat 'em up!! - Joxon - 05-20-2015 All I can think of when I see these is "Mit & CBLuigi: Supreme Team". I want that. But like, wow. I jelly of how smooth those animations are. RE: beat 'em up!! - Mit - 05-20-2015 (05-20-2015, 07:50 PM)recme Wrote: very nice job on crappy! though, for mit, i think that another inbetween frame for his hair can be made. atm, it sorta just slides around instead of moving / (new on left) how's this? i was already meaning to give the bored animation a few more inbetweens, so fixing up the head on the idle wasn't too big of an issue for me RE: beat 'em up!! - recme - 05-22-2015 looks better already. however, it brings the issue that the face is static while the hair moves all swiftly and stuff. this can easily be fixed by just raising his chin as his hair goes down. this might be just my personal taste, so change it if you think its necessary RE: beat 'em up!! - Mit - 05-24-2015 i think i'll keep it the way it is, just because at 1x it's not that big of a deal, especially since everything's bobbing up and down anyway. i might change it later on, though. in other news, update: mit and blue's attack series! mit and blue's palettes! mit's walk and run specials, the fireball toss and big fireball! not shown are the fireballs. mit's updated portraits! RE: beat 'em up!! - Lovintendo - 10-07-2015 Which scenery you prefer? In a street, a shop, send suggestions, I am avaliable to do. RE: beat 'em up!! - Gors - 10-07-2015 this thread was inactive for 5 months already. Avoid bumping. warn & lock. if OP wants to continue posting here, please send me a PM. |