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Spark's Sprites v2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Spark's Sprites v2.0 (/thread-25643.html) |
RE: Spark's Sprites v2.0 - SparkMouse - 05-05-2015 style experiment, with steven universe ![]() 12 colors, ~1.5 hours RE: Spark's Sprites v2.0 - Gors - 05-05-2015 I think you can use some of those colors to further smoothen the sprite ![]() added anti-alias with the same color palette to smoothen lines RE: Spark's Sprites v2.0 - SparkMouse - 05-08-2015 ![]() messed with gors' anti-aliasing a bit, made his arms a bit thicker as well (only other critique i got from somewhere else) also made garnet ![]() she is 150 pixels tall, to steven's ~70, best i could do as far as relative height goes since there are no official height charts. when i get to making them, amethyst will be about 80 pixels tall and pearl will be around 130. RE: Spark's Sprites v2.0 - SparkMouse - 05-10-2015 ![]() ![]() test run animation for the main character of the shadows game her current name is Luna Waning might add more frames at some point but 8 is pretty decent for the quality i'm aiming for at the moment RE: Spark's Sprites v2.0 - Gors - 05-10-2015 she is not walking as the feet isn't propelling her forward; it really looks like some weird dance of some sort part of this is that the back leg is merging with the front leg when its cycling. RE: Spark's Sprites v2.0 - SparkMouse - 05-10-2015 (05-10-2015, 02:49 PM)Gors Wrote: she is not walking as the feet isn't propelling her forward; it really looks like some weird dance of some sort can you elaborate a bit? i don't really see what you're getting at, especially the merging part RE: Spark's Sprites v2.0 - Yangfly Master - 05-10-2015 I guess the problem is most related to the fact that her feets are kind of in the same spot, i mean, the left foot appears just where the right one appears, while just looking at the sprites, it looks decent, when animated, it looks very very very weird. RE: Spark's Sprites v2.0 - SparkMouse - 02-10-2016 Long time no see! I took a long break from spriting due to motivation issues and not having a lot of time (which is a lie, I just didn't have a lot of time I wanted to spend on spriting). ![]() An attempted edit of my Luna sprite into the main villain (concept sketch here). Probably need to redo the palette but I think those are the general colors I'm going for. She's wearing a hoodie, skirt, and tights if it's hard to tell. The second sprite is her looking a bit more villainous, when her Shadow is controlling her (easier to tell what's going on in the concept sketch). Had a hard time figuring out how to make her face darker and still have it be remotely readable. ![]() First shot at a mugshot of Luna for dialogue boxes. I think I need to fix some of the outlines where the hair overlaps her face. ![]() Luna's room. Probably need to go back and fix the bed sheets, and find a different color for the lampshade. From left to right: Closet doorknob, bookshelf, door, lightswitch, light, dresser, picture frame, bed, nightstand with lamp, windowsill. Some shots of all this stuff in-game (except the other character, and the mugshot). Since my last posting I have remade the game from scratch in GameMaker: Studio, an upgrade from GM8.1. You can also see an updated running animation from what I have above; I had her lean forward a bit to make it seem more like she was really running. Here are some higher-quality shots, since the video is a bit compressed. This is at double the normal resolution (350x250). ![]() ![]() ![]() EDIT: Some expressions for the Luna mugshot I have above. ![]() RE: Spark's Sprites v2.0 - SparkMouse - 01-08-2017 Wow, it's almost been a year since I've been around here. Doubt anyone missed me but I felt like posting some stuff I've been working on. SU pixelart thing ![]() Process Drifloon tamagotchi thing I worked on a bit while I was having a rough night ![]() ![]() ![]() ![]() ![]() Luna portraits with updated colors (I got a new monitor and finally realized all my colors were garbage) ![]() Placeholder punch animation ![]() Luna's sister, portrait and tentative base sprite. ![]() ![]() Some gameplay videos, mostly proof of concept stuff and testing out various gimmicks I thought of. None of this is particularly polished, I'm focusing on getting the engine to a point where I feel comfortable doing things before I get to anything substantive. Only the lamp video has music I made myself, the others are audio swaps. |