Zelda: The Minish Cap Tile Ripping Proyect - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Zelda: The Minish Cap Tile Ripping Proyect (/thread-25810.html) |
RE: Zelda: The Minish Cap Tile Ripping Proyect - Raccoon Sam - 09-11-2014 It works, but you've got to... do some things. You must spoof a folder to your "Users and settings" named "Ben" and put some other folders in there too, and eventually a renamed ROM of Minish Cap. Then it'll auto-load it. RE: Zelda: The Minish Cap Tile Ripping Proyect - puggsoy - 09-11-2014 OK I've made all the folders, but could you tell me what I should rename the ROM to? Even if it has nothing new I'd like to check it out. RE: Zelda: The Minish Cap Tile Ripping Proyect - Raccoon Sam - 09-11-2014 Your full paths' gotta be C:\Documents and Settings\Ben\My Documents\My Dropbox\projects\ROM hacking\projects\minish\rom\1841.gba and it's gotta be the US ROM. RE: Zelda: The Minish Cap Tile Ripping Proyect - puggsoy - 09-11-2014 Hmm, still not working. Might be the fact that I'm running 64-bit Windows 8.1. RE: Zelda: The Minish Cap Tile Ripping Proyect - Raccoon Sam - 09-11-2014 Are you sure you're using the US ROM? Sometimes the European version is mislabeled as the US one because the PAL version was released first. If that isn't the case, maybe some compatibility mode exists. RE: Zelda: The Minish Cap Tile Ripping Proyect - puggsoy - 09-11-2014 Whoops, looks like I just had to run it as admin. It looks pretty good though, it manages to load both layers pretty much perfectly. I could maybe be able to use the information to spew out the individual tiles, or whatever we're actually trying to get. RE: Zelda: The Minish Cap Tile Ripping Proyect - Ailos - 09-19-2014 sorry for not being able to post any updates i've been busy at my job and gaming And i get no free time to work on the sprite ripping but i hope next week i get some hours to finish ripping the water and some other textures RE: Zelda: The Minish Cap Tile Ripping Proyect - Raccoon Sam - 10-28-2014 RISE FROM YOUR GRAVE i'm kind of late to the party here but apparently m64m is continuing where Lin left off and has recently released a functional level viewer! maybe that helps? RE: Zelda: The Minish Cap Tile Ripping Proyect - puggsoy - 10-28-2014 Oh, right. I had started porting the code a while ago and made some progress but sorta stopped after a while. I wanted to make something to just extract the tiles, since that's what we're looking to extract. This looks quite helpful though. Maybe we could ask m64m to make a tile viewer? Worst case scenario, I can make an app that collects all unique tiles from a level image. RE: Zelda: The Minish Cap Tile Ripping Proyect - Ailos - 11-04-2014 So what i've wanted to use the tilesets were for some remaking proyect on old LoZ games like Link's awakening DX or the oracle series i made little progress code wise because i suck at it, then got working on the map i still enjoy it but after making the whole village i scrapped it all as the GBA screens are way bigger than the GBC screen and it was just odd now i'm still redrawing the oracle of ages screens trying to make them the same ratio without screwing any puzzles on the maps i'll be posting stuff here again with some of the tiles i got back then i just wanted to make sure that the tiles we're alright before uploading the images when making the new maps i noticed that some tiles rotate or face a different angle so the use of the storage was less many of them are just mirrored here's an image of what i did with the item screen for oracle of ages: pretty simple thing i did actually, just copied the top row into the bottom one to get 16 spaces for the items then just set the sprites to make them look centered added numbers seeds for the items that use them and other things that are used on another folder i got the other sprites used for the different item levels and seeds item sprites from ChaosMiles07 (reallly didn't ask for any permissions as i was just planning to make the menu screens but i got carried away i'll ask him later) http://www.spriters-resource.com/custom_edited/legendofzeldaseries/sheet/60633/ backgrounds, and buttons ripped by me EDIT: made the 2nd screen now it's the essence screen wich shows how many heart pieces you have, the essences collected and current age (sprite not done yet) took the quest status screen from the minish cap used the circles from that same screen, edited the borders a little bit leaving them cleaner then placed the circles for the 8 essences used the heart container spot from the status screen drew some missing letters (the "N" and "C" hope no one notices how bad i did *_*), placed the buttons, word "Essences" made using existing letters and drawn ones and finally just added the essence sprites again by ChaosMiles07 Realy loved how this one looks when i was looking at all those menus that i "made" without the sprites it looked all meh but now it's better only 2 screens to go |