Castlevania Mirror Of Fate Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Castlevania Mirror Of Fate Models (/thread-26060.html) |
RE: Castlevania Mirror Of Fate Models - mr.walter - 01-02-2015 Guess what i have extracted the models for castlevania mirror of fate HD for the PS3 the models are in Bcmdl format and the textures are in bctex so if anybody has a bcmdl script i can use and for the bctex every thing should work out RE: Castlevania Mirror Of Fate Models - mr.walter - 01-05-2015 So uh... can anyone help? RE: Castlevania Mirror Of Fate Models - mr.walter - 01-05-2015 (12-10-2014, 04:06 PM)Farlavor Wrote:(12-09-2014, 05:39 AM)mr.walter Wrote:(12-06-2014, 02:50 PM)Farlavor Wrote: the only problems I find are mainly two... Hey I have good news I ripped the models from the ps3 hd version the files are in bcmdl and the textutes are in bctex format so now am stuck RE: Castlevania Mirror Of Fate Models - mr.walter - 01-06-2015 Sigh will no one help? RE: Castlevania Mirror Of Fate Models - mr.walter - 01-09-2015 So , uh any one willing too help RE: Castlevania Mirror Of Fate Models - TGE - 01-09-2015 Bumping twice is unnecessary FYI. BCMDL and BCTEX are 3DS proprietary formats. I think they're supported by Every File Explorer though that program isn't finished yet. It can export the models and textures but it does not export bones. RE: Castlevania Mirror Of Fate Models - mr.walter - 04-30-2015 So has any one, found a way too get the models? RE: Castlevania Mirror Of Fate Models - Farlavor - 05-01-2015 (04-30-2015, 05:39 AM)mr.walter Wrote: So has any one, found a way too get the models? congratulations Mr. Walter... finally some good news for you... not like me... I had to quit playing from a very fun game since I got power abused by some idiots and their guilds... That game was "Monster Warlord" for both iOS and Android. it will take me some time before I start ripping stuff, specially since my computer HD got damaged... and all my data is forever lost... including the 3DS roms and the project I was making for Dark Eevee G3... PS: Please... delete my post about my custom texture... I don't wanna see any *cebsored* about that... I hate it... and from now on... Every creation I make... will only be MINE... besides Dark Eevee G3 looked perfect for me... and the only thing I WANTED was... to know how the heck can I solve the forehead emblem problem... No need for fur textures... neither more realistic features... since I liked it they way it looked in the renders. I was sugested by Mystie's tidbits becuz I thought I would make it better... but I realized that it cannot be so easy with my limited knowledge on photoshop. Anyway... if by any chance I find a way to help... then count on me... but after this entire suffering, I only want a miracle... PS: I am getting all the monster sprites as possible from the wiki of MW as a way to preserve a little of my self steem... as a way to just believe (even if it is a lie) that I had ALL the monsters from that game... oh gosh... it sounded pathetic... somebody kill me... RE: Castlevania Mirror Of Fate Models - claudiuboy83 - 01-11-2016 Hi Farlavor! I will like to know if you complete to decrypt Castlevania Mirror of Fate for 3DS ? or xorpads ? Can you help me with this files , thank you! RE: Castlevania Mirror Of Fate Models - Farlavor - 01-14-2016 (01-11-2016, 03:55 AM)claudiuboy83 Wrote: Hi Farlavor! I will like to know if you complete to decrypt Castlevania Mirror of Fate for 3DS ? or xorpads ? Can you help me with this files , thank you! To be honest, no. I tried the Xorpad Method with another game that has got my interest (Toriko Gourmet Monsters) but it caused me the files to not read or extract models properly, The only method it might seem to work is Ripping the Filesystem from a CIA format, since it's already decrypted. but to do so I need THAT file converted to CIA. I might get a 3DS to CIA converter, but perhaps being such a nOOb like I am might cause problems to get the proper files. and on an old post of GBATemp said that I must not use 3DSExplorer to rip the files from the rom. so I dunno exactly how the heck I can rip models from CIAs. and even so, if I find models that I cannot convert due for the format I don't kinow. I cannot do it myself. so I will need to rely on TGE and the others. and it seems that the best model rippers like RTB and RatchetMario went MIA for a long time. and I believe it will stay this way, I'm yet waiting for the Bunnelby/Furfrou Models that RTB said on his post of Pokemon X/Y/OR/AS are working on (Since August of 2015). (Just more 3 toed/pawed/clawed creatures models from Pokemon for my collection, Oh my gosh ) I need a more powerful gaming computer/laptop and a HD with plenty of Terabytes of capacity to store stuff. PS: If by any chance I may succesfully rip the stuff, The only thing I may do is uploading the RAW files. I cannot convert the files by myself. since Everything from Nintendo 3DS is yet unknown for me. I am only good at BRRES and formats supported by Noesis. RE: Castlevania Mirror Of Fate Models - claudiuboy83 - 01-18-2016 Hey Farlavor! I done to decrypt Castlevania Mirror of Fate i have everything but now im stuck with bcmdl...can't open them. I try EFE and Ohana3DS rebirth but nothing do you know something else? RE: Castlevania Mirror Of Fate Models - mr.walter - 04-08-2016 So has there been any progress tooo ripping models from the game from any version? RE: Castlevania Mirror Of Fate Models - mr.walter - 04-09-2016 Ok so after extracing the PC versions files i discovered that the models are in a .PKG format the pkgviewer does not recognize and the models are in .bcmdl and the textures in .bctex , from what i understand is the .PKG that the meshes and skeletal meshes use is not the same as the PS3 .PKG so i will now try and extract the PS# version files and see if there any difference. |