Unity Ripping Catch-All Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Unity Ripping Catch-All Thread (/thread-26505.html) |
RE: Unity Ripping Catch-All Thread - Yarcaz - 11-26-2015 Isn't sonic dash, sonic dash 2: sonic boom, sonic jump, sonic jump fever, and sonic runners all run by the unity engine? RE: Unity Ripping Catch-All Thread - The Prawn - 12-13-2015 Just a heads up to everyone in this thread, Unity Studio was updated to export models WITH skinning in-tact (for the most part)! You can find the latest version of it over here: http://forum.xentax.com/viewtopic.php?f=10&t=11807 Hopefully, this should make future Unity-based submissions easier to work with, now! RE: Unity Ripping Catch-All Thread - miru - 12-14-2015 Alright, I have ripped Lady Goat from Sonic Dash 2, but now how do I convert her from the .43 format into Blender? And that Unity Studio seems to not really display models, but has you rip them all as one solid chunk. RE: Unity Ripping Catch-All Thread - SuperTVGRFan18496 - 12-14-2015 Pac-Man 256 is powered by Unity RE: Unity Ripping Catch-All Thread - TeridaxXD001 - 12-14-2015 (12-13-2015, 11:56 PM)The Prawn Wrote: Just a heads up to everyone in this thread, Unity Studio was updated to export models WITH skinning in-tact (for the most part)! You can find the latest version of it over here: http://forum.xentax.com/viewtopic.php?f=10&t=11807 This works pretty well, except the games I'm looking at don't seem to have any 3D models to choose from. That may mean that they install the models after the app is added to the device. RE: Unity Ripping Catch-All Thread - DarkGrievous7145 - 12-14-2015 you might be able to find those files for download. I know that android .obb files can sometimes be downloaded for free along with the .apk Just gotta know where to look. I couldn't tell you anything about IOS games, however. Hope you find this somewhat helpful RE: Unity Ripping Catch-All Thread - RatchetMario - 12-15-2015 Sonic Dash 2 Christmas update has upgrade to Unity 5.3, seems I can't get a models (except Eggman) and textures after all. Its giving me nuts from 2 days ago. =P RE: Unity Ripping Catch-All Thread - TeridaxXD001 - 12-15-2015 I was trying to get stuff from Odoru? Pokemon Ongakutai (Dancing? Pokemon Band), but neither the APK itself nor the installed data seems to contain any 3D model data. Worse, the game was taken off the market in September, and wireless service for the game (which is actually required to even open it) ended in October, so it's completely unplayable now. There are a few models for it on the Models Resource, but not everything. If someone else wants to take a look at it, please do. I cn share the installed files, but there's only four, and all they contain is texture/sprite data for menus, which I've already added to the Spriters Resource. EDIT: I was misunderstanding how the program works. Models don't show up in the listed files. You have to open the mainData file, then select Export => All 3D objects or Export => Selected 3D objects. The resulting FBX includes all the models, but they're all in the same file and pushed together. EDIT 2: Absolute noob question: how do you apply a PNG as a texture in blender and export the OBJ/MTL to that it will automatically have that texture? I can select an object, go to Texture Paint, and import the PNG so that it textures the object, but as soon as I leave Texture Paint, it's textureless again. Blender is horrible for beginners, I guess. EDIT 4: Okay, I think I figured that out. I have a problem, though. I ripped a model from Glatorian Arena. It uses two textures, I think. One is the basic texture, while one provides finer detail. Basic Texture: Details: Model: Atakus.zip (Size: 114.28 KB / Downloads: 190) Did the second texture even export correctly? |