PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html) |
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-01-2016 (10-01-2016, 03:44 PM)auxfox Wrote: Will you be adding TOD support? (That's animation, right?) Well, TOD Animations are a bit complex and I have to study them a little further and also have available time to work on it. Perhaps somebody starts to do it when I release the tool source. For now, I gonna try to fix the bugs that appear with TMD and TIM files. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - OS-PRIME - 10-01-2016 I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black). RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-01-2016 (10-01-2016, 04:46 PM)OS-PRIME Wrote: I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black). TIM Textures don´t have Alpha Channels AFAIK. Have you followed the first post of this topic where I tell how to apply textures to the models? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - OS-PRIME - 10-01-2016 (10-01-2016, 04:52 PM)rickomax Wrote:(10-01-2016, 04:46 PM)OS-PRIME Wrote: I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black). Wow I didnt even read that :/ I am an idiot. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-02-2016 Just updated the tool, use the download link at the first topic page. A few more models can be possibly found with this new version. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-03-2016 Tool updated. Added an experimental .OBJ Exporter with Vertex Color (works on MeshLab). Fixed .OBJ and .PLY coordinate system. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-05-2016 Confirming, Legend of Dragoon has hundreds (1000+) of model/textures that the tool can find! (BTW there is some problems with normals that I gonnna take a look, and some faces missing at some models) Soon I'll start to research on HMD (Hierarchical) Models, so probably all these models will come "assembled". RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - TeridaxXD001 - 10-05-2016 What's a good way to extract the TMDs and TIMs from the encrypted files? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-06-2016 (10-05-2016, 11:49 PM)TeridaxXD001 Wrote: What's a good way to extract the TMDs and TIMs from the encrypted files? Each game has it's own encryption/package system, so that's hard to answer. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-06-2016 Tool updated. Fixed some OpenGL memory leaks. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Raccoon Sam - 10-07-2016 what could be wrong (I'm using WINE lmao) RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Doronetty - 10-07-2016 Just search for models a Tobal 2 data file - no models, just TIM images ;( I'm so hope oneday to rip the models from this IHMO best fighting game on PSX... RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-07-2016 (10-07-2016, 04:32 AM)Raccoon Sam Wrote: what could be wrong (I'm using WINE lmao)Gonna take a look bro, sorry, but the tool was tested only on Windows. (10-07-2016, 11:49 AM)Doronetty Wrote: Just search for models a Tobal 2 data file - no models, just TIM images ;( I'm so hope oneday to rip the models from this IHMO best fighting game on PSX... Well, seems like some games use the PMD file format too, which I'm implementating and maybe be ready for the next release. Then you could try scan Tobal 2 again. Also, this version will have a thumbnail list with the textures to make it easier to texturize the models. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - eureka - 10-08-2016 Question: Does this support Chrono Cross as of yet? I've been wanting to get inside that game for a while but it seems like no one knows anything about it. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-09-2016 (10-08-2016, 02:40 PM)eureka Wrote: Question: Does this support Chrono Cross as of yet? I've been wanting to get inside that game for a while but it seems like no one knows anything about it. I've not tested it with Chrono Cross yet. |