Mega Man Ripping Project (Classic/X) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Mega Man Ripping Project (Classic/X) (/thread-30216.html) |
RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016 Hell Crusher Hotareeca Kaiser Sigma Press Disposer REX-2000 Sigma Volt Kurageil Worm Seeker-R If someone wants to rip Shurikein (the wireframe midboss on Blast Hornet's stage), Mosquitus (the midboss on the second Doppler stage), Vile and Dr. Doppler please go ahead, I'll take a short break and then check another game (either 7 or X2). Oh yeah, I'm not doing the sample/proto stuff. Maybe all those could be included in their own separate sheet. RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016 I'll take Vile, Doppler and Shurikein, I have partial rips for all of them already from past stuff I've done. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016 Wow, awesome job, Magma! Woo, thanks, Tom! RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016 Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016 If it's just one sheet, add it to the existing. If it's a full sheet, make it new. That my philosophy. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016 (11-24-2016, 09:06 AM)TomGuycott Wrote: Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet. Okay, I'll update the sheet later. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-25-2016 HannyaNED^2 Hell Crusher updated. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-25-2016 Nice! What a weird design that thing has. I'll try to update the first post today. Edit: UPDATED! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-27-2016 Wily Capsule Wily Machine Giant Mechaniloid CF-0 Magna Quartz Pararoid S-38 & Old Robot RE: Mega Man Ripping Project (Classic/X) - Ton - 11-27-2016 Wonderful job! Updated the first post! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016 Agile (fortress) Neo Sigma Serges (fortress) This is it for the 16-bit games. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016 (11-29-2016, 07:51 AM)Magma Dragoon Wrote: Nice work! What do you mean "This is it for the 16 bit games" though? RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016 It means I'm moving to the 32-bit ones. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016 Ahh, ok. Awesome! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-30-2016 Batton M64 Big Telly & Telly R Count Bombs Dodonpa Cannon Item Drone Metall Metrenger Monopellern Shururun Sniper Joe Spinning Gabyoall Ururuun Was gonna rip just the midboss, but all this stuff was easily available on the savestate. |