Banjo Spritez - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Banjo Spritez (/thread-3853.html) |
RE: Banjo Spritez - CeeY - 01-26-2009 (01-26-2009, 12:37 PM)OSM Wrote: The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.Sorry bro but thats not M&L, thats a custom. RE: Banjo Spritez - Boo - 01-26-2009 Wow awesome work, Banjo is no doubt my favourite game character of all time, and this is fucking sweet. Nice job. RE: Banjo Spritez - Geo the Fox - 01-27-2009 (01-26-2009, 03:18 PM)CeeY Wrote:(01-26-2009, 12:37 PM)OSM Wrote: The battle sprite could use some work. His mouth is too small, and those freckles aren't needed. Plus, he's also far too tall. All in all, doesn't look very M&Lish now.Sorry bro but thats not M&L, thats a custom. No, that's M&L. Hence the bright colors, gray AA pixels outside of the outline, the overworld and battle poses, and the fact that he's being compared side by side to M&L Mario. btw coo' Banjo. No real complaints. RE: Banjo Spritez - King of Bad Posters - 01-27-2009 The new ones Customs the ones in topic is M&L style just to clarify a bit. RE: Banjo Spritez - Geo the Fox - 01-27-2009 Oh, okay. RE: Banjo Spritez - SpencerEX - 01-30-2009 long time since a update eh?....... so I "think" I finished the walk/running frames (after lots of fixing) RE: Banjo Spritez - Goemar - 01-31-2009 Everything about this is utterly awesome except his right arm, which looks like it's broke. RE: Banjo Spritez - A.J. Nitro - 01-31-2009 The only problem I'm seeing is that his back pack stretches as he walks. RE: Banjo Spritez - Heinze - 01-31-2009 Besides the backpack... The hand at the last frame... It is strange RE: Banjo Spritez - Chris2Balls [:B] - 01-31-2009 Erm, nothing "bounces" correctly in that animation. I have the impression that the foot on the left tilts towards us, and the hands in the first frame are to twisted: either rotate them more like on the previous frame or add transition frames. Think of inertia when doing hair and bag. RE: Banjo Spritez - Gors - 01-31-2009 the belt buckle should be moving as he walks. Also, the arms doesn't spread out very well. You should resprite the feet instead of reusing it, because it looks lazy and wrong. RE: Banjo Spritez - SpencerEX - 02-12-2009 here is a update and thanks for the C+C Golosal. I'll be redoing the walking running frames. RE: Banjo Spritez - A.J. Nitro - 02-12-2009 When he's punching, he should stay still. And I'm not a fan of the Jiggy. RE: Banjo Spritez - CeeY - 02-12-2009 The frames look alright, but seriously your animations are super jumpy, and out of place. Learn how to place them correctly |