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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Printable Version

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RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Shroob2 - 03-14-2009

Ah. Gotcha. Ok.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Mabelma - 03-14-2009

Is this going to be some kind of JUS styled game but with a lot of new tweaks a new style and some better stages and worlds?
I really like the style and I think that this is going to be an awesome gaem.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-14-2009

(03-14-2009, 12:04 PM)Mabelma Wrote: Is this going to be some kind of JUS styled game but with a lot of new tweaks a new style and some better stages and worlds?
I really like the style and I think that this is going to be an awesome gaem.

JUS style? This isn't a fighting game. It's more like a platforming,role-playing hybrid.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Mabelma - 03-14-2009

Yeah I know I meant the worlds and that kind of stuff.
Is it going to be turn base or anything else?


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Solink - 03-14-2009

[Image: glassj.png]
which animations do you need for glass joe?


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-14-2009

@Mabelma: More like real time.

@So-[Ink]: The head could stand to be slightly wider, but this is pretty close to what I have in mind. The animations he needs are:
Battle Stance, Walking, Punching, Blocking Face, Blocking Stomach, Hit in the Face, Hit in the Stomach, Uppercut, Knocked Down, and Getting Up. That's pretty much the outline of everything else he needs outside of what you have already which would constitute what he would be doing before and after the match.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Bearded_Beast - 03-14-2009

I love the Odin Sphere sprites specifically. Amazing detail for a lower amount of colors. Rock on, SmithyGCN!


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chaoxys - 03-14-2009

Hmmm... Yeah, I'm having trouble with this style. I guess I'll post what I have later and see how to fix it.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Mabelma - 03-14-2009

Oh ok then so like zelda game but in 8 bit.
Nice.
The glass joe looks nice.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Tero - 03-14-2009

The Moblin's nose might need to stick out a bit more, the reference picture makes it look like the nose extends further than the mouth.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Solink - 03-15-2009

[Image: gj.png]
[Image: joe-1.gif]
=/


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chaoxys - 03-15-2009

[Image: beepbeep.png]

I think i'm getting the hang of it, but I'm probably wrong.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-15-2009

That looks great for now, Shyguy Smile
I think Glass Joe doesn't look cowardly enough, he looks quite confident there.
Here's an update for the Moblin, taking in count what Tero did (plus just fiddling around):
[Image: moblin2svg.png]
I'll rotate the weapon and start doing the arms.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - tsr moderation staff - 03-15-2009

Can I try making protoman or something else MM related?


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Deathbringer - 03-15-2009

I just had a thought, how do they go from world to world exactly?