PokémonJRPG Large-Scale Fangame for PC - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: PokémonJRPG Large-Scale Fangame for PC (/thread-5685.html) |
RE: PokémonJRPG Large-Scale Fangame for PC - GrooveMan.exe - 04-16-2009 Currently, there is no style. It's what I've been trying my hardest to invent myself. The only thing we have in stone is - Playercharacters have 8-way movement, NPCs have the diagonals. - Character sprites (Pokémon notwithstanding) can be no taller than the sprite we just posted. The team is anxious to see what you guys can come up with, so any attempts to help out will be appreciated. There is a degree of quality control though, I don't think they'd accept someone worse than I am. RE: PokémonJRPG Large-Scale Fangame for PC - Kosheh - 04-16-2009 You know, for the sake of keeping the project afloat I suggest you heavily rethink the sprite-style. Really; don't try so hard to emulate the guy's concept drawings. For one, resize the characters down to 32px height for overworlds. You can scale up using an algorithm similar to Scale2x. In battle, you can try for the sprite size you have now so it's high-res but try not to overdo it because it's going to be as hard as hell to sprite all 493 equips. - meaning like, keep the player character's directions to iso-4 and have an idling 4~6 frames for the player characters MAX. And maybe minimal frames that can be looped for attacks. Otherwise, you're never gonna get this done. :I Even still, in-battle I'd suggest 64px height chibi characters with a 32 (or 64) color limit. Otherwise, you and the spriters are gonna be killin' yourselves. Game concept still is amazingly sweet - it's kind of a bummer though you're doing this with Pokemon and not coming up with your own beasts, because this is dojingame-quality work. >: RE: PokémonJRPG Large-Scale Fangame for PC - Novalse - 04-16-2009 Why don't you use the style from pokemon ranger? And is everyone in it a girl? I thought gold was a boy... and PLEASE make some male characters, um, how about red, or lucas? RE: PokémonJRPG Large-Scale Fangame for PC - Shawn - 04-16-2009 gold IS a guy you turds RE: PokémonJRPG Large-Scale Fangame for PC - Kosheh - 04-16-2009 (04-16-2009, 07:50 PM)Z1ggyZ00 Wrote: Why don't you use the style from pokemon ranger? well, it's pretty obvious that they're gonna include gym leaders and a lot of those people were guys needs morty the ice monk RE: PokémonJRPG Large-Scale Fangame for PC - Shawn - 04-16-2009 (04-16-2009, 07:56 PM)Kosheh Wrote:(04-16-2009, 07:50 PM)Z1ggyZ00 Wrote: Why don't you use the style from pokemon ranger? pryce was the ice leader though RE: PokémonJRPG Large-Scale Fangame for PC - Kosheh - 04-16-2009 oh snap ! ! Morty was the ghost gym leader, wasn't he hence MORTy HA HA HA RE: PokémonJRPG Large-Scale Fangame for PC - Novalse - 04-16-2009 Well, his art looks a little on the female-ish side... Here's an idea for a turtwig sheild: Sorry if it sucks, but it's just an idea. I can also make a couple sprites of it, (which'll look a lot better) if you want. RE: PokémonJRPG Large-Scale Fangame for PC - Vipershark - 04-16-2009 (04-16-2009, 07:50 PM)Z1ggyZ00 Wrote: Why don't you use the style from pokemon ranger? for once, you're right do your overworlds in an edited (washed out?) Ranger style. the current one is too huge and most likely won't be done RE: PokémonJRPG Large-Scale Fangame for PC - Kairos - 04-16-2009 Maybe just a tad bit more complex than Ranger. But yeah, I love this idea. RE: PokémonJRPG Large-Scale Fangame for PC - Shawn - 04-17-2009 (04-16-2009, 08:27 PM)Z1ggyZ00 Wrote: I meant a male main character. the hell? gold = guy silver = guy how its always been RE: PokémonJRPG Large-Scale Fangame for PC - GrooveMan.exe - 04-17-2009 Pokémon Ranger size might be a bit *too* small. Something Disgaea size should work out though, I suppose. RE: PokémonJRPG Large-Scale Fangame for PC - Solstice - 04-17-2009 A Disgaea sprite size might be a good go but I think you can go slightly bigger, just not as big as the next sprite. You'll have more room to get the right amount of coloring and shading in there to get good quality. RE: PokémonJRPG Large-Scale Fangame for PC - Kosheh - 04-17-2009 go for disgaea character style overworlds, and make HQ sprites for turn-based battles :V RE: PokémonJRPG Large-Scale Fangame for PC - Kairos - 04-17-2009 (04-17-2009, 06:51 PM)Kosheh Wrote: go for disgaea character style overworlds, and make HQ sprites for turn-based battles :V agreeing with this. I'd be able to help with the OW then. |