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Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Printable Version

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RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Raytheon - 07-12-2009

no probs bro. However, the legs look a bit noodly, perhaps define them more as legs? And he looks like hes walking on air, few pixels on the feet making corners to the sides can fix that.


RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Vipershark - 07-12-2009

raytheon's pose for that spear guy is definitely better


RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Alpha Six - 07-13-2009

Raytheon's legs are better, yeah; not the arms.


RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Raytheon - 07-14-2009

thats because theyre basically the same but extended outwards


RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Jappio - 07-20-2009

Ok, I went ahead and changed up some issues that I could figure out that people were telling me about. Better/more realistic standing pose, better abs, and more. I still plan to go back and tweak and fix problems later again. Also more frames and stuff where needed. C+C is again very welcome. I didn't redo the punch since I'm sure how I want to fix it still, so I decided to put it to the side. I should now be back on schedule and work on more jumps, running, and crouch sprites. I also realize I have a finger count inssue in the animation. Lastly I'd like to say please ignore the speed of the animation in some areas. These were very rough estimates, I don't know how fast Raizou will move for these, since I'm not actually in charge of the balancing and coding of the characters. Also the jump is quite exaggerated as a convenient way to loop the animation.

[Image: NewRaizou.gif]
[Image: NewRaizouDisplaySheet.png]


RE: Super Amazing Ultra Fighter 2 Omega Advanced! Deluxe Edition! - Jappio - 08-12-2009

Well everyone, I have to let you all know, I'm putting the Fighting Game on hiatus. I have decided that I am not doing as good as I'd like with the style. So instead of just continuously working on the same old fighting game sprites making small changes to the style, redoing everything continuously, I will instead just work on other things. I will eventually return to work on these and what not, it's not going to just go and die. I just need a good amount of improvement, so yeah. Hope to see you all some time soon, and hopefully bring with me some real nice amazing skill.