Sonic's 18th Birthday ^_^ - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: Sonic's 18th Birthday ^_^ (/thread-7514.html) |
RE: Sonic's 18th Birthday ^_^ - Koopaul - 06-26-2009 Mario & Sonic I find to be good fun with your friends. Otherwise its boring. RE: Sonic's 18th Birthday ^_^ - Kira. - 06-26-2009 u mean the olympic games thing? or anything with mario and sonic both in it? (eg. brawl) RE: Sonic's 18th Birthday ^_^ - D2S-Speed - 06-26-2009 S3K is one of the best in the genesis series! Honestly my favorite part in the game is where knuckles comes in and they play that theme song of his! Also I was wondering about a few years after sonic heroes If they were ever gonna make Sonic Adventure 3 or something but they never did. Also those other shitty games were worth nothing Shadow the Hedgehog..............WITH GUNS!? That's when most Sonic games started going down hill. Sonic Riders...........More of a multiplayer game for friends but not really an adventurous theme to it, just riding around on boards and stuff. Though the games sucked, the soundtracks were awesome. I am all of Me His World Knight of The Wind Seven Rings in Hand *Those songs were all good just a part of really bad games like "The Sonic Storybook series", It started with Secret Rings and now we have The Black Knight! Sonic Soundtracks are the best! Also the Composer Jun Senoue who has been working with All the current Sonic Games and The Band Crush 40 is also worth it. My favorite Sonic by Crush 40 is Live and Learn! RE: Sonic's 18th Birthday ^_^ - Ryan914 - 06-26-2009 Sorry, but after Sonic Adventure 2, I stopped playing the series, got far too absurd. Already absurd enough with Angsty Shadow. Also Several people who contaminated the internet with their ignorance (Spax3, CWC, Alix Henriol) really made me sick of this series. Do not even get me started talking about the fanfics/fanart plaguing our precious internet tubes. RE: Sonic's 18th Birthday ^_^ - DioShiba - 06-26-2009 (06-25-2009, 08:47 PM)Rival Rökkan Wrote:(06-25-2009, 08:32 PM)Gym Leader Diogalesu Wrote: ok so now we got some things that can make a perfect sonic game I've been thinking about this post and you know, I actually partially agree with this post I have to admit, I agree with the part where most of the sonic games these days have way too much speed pad pointlessly when you don't need them. it gets pretty annoying when you are trying to get some rings, or accidentally run into a badnick/robot as a result of the pads. not only would you loose time, but it makes it frustrating when you are trying to complete a level. As for the homing attack, unless they come up with some clever way to use it and get to a secret area in the level (at least trying to incorporating it with level design) that you couldn't access without it, then there could be at least some use for it, otherwise you are right, it would be completely useless. RE: Sonic's 18th Birthday ^_^ - Boo - 06-26-2009 Augg, what are you guys talking about, every Sonic game for the Gamecube was pretty good. I don't know why there's so much Sonic Heroes hate, I loved playing as the Chaotix. Sonic Adventure Battle 2 was like the best Sonic game ever mainly because I loved to breed Chao back in the day. Mega and Gems collection really brought yeah back and yeah. RE: Sonic's 18th Birthday ^_^ - Cshad - 06-26-2009 What are you talking about, Sonic Heroes sucked >: I mean seriously, you just played the same stages 4 times to fight a badly designed metal sonic. And the cutscenes were god awful, most notably where Sonic saw Shadow after he died, and then the boss battle began. Absolutely awful RE: Sonic's 18th Birthday ^_^ - D2S-Speed - 06-26-2009 Like Boo said, I personally think that Sonic Adventure 2 Battle was one of the Best Sonic Games for the Gamecube. I still have the game from the very first day since 2001 I still have my first chao. RE: Sonic's 18th Birthday ^_^ - DioShiba - 06-26-2009 (06-26-2009, 03:31 PM)Cshad Wrote: What are you talking about, Sonic Heroes sucked >: um, what exactly are you talking about Sonic heroes game play was actually pretty decent, sure you had to complete EVERY SINGLE TEAM MODE TO GET TO THE FINAL BOSS but it wasn't that bad. Each team had there own unique abilities which gave it some replay value and the chaotic missions had some fun points in it. Honestly I just ignored the cut scenes and didn't give much of a damn about the storyline, knowing it was shit I just made the most of my enjoyment out the game play, multi-player had some interesting aspects too RE: Sonic's 18th Birthday ^_^ - Shadowth117 - 06-26-2009 (06-26-2009, 03:31 PM)Cshad Wrote: What are you talking about, Sonic Heroes sucked >: Like Diogalesu said the gameplay was good. As for the cutscenes if you take every cutscene in a Mario game seriously you'd think its just as bad. RE: Sonic's 18th Birthday ^_^ - Rökkan - 06-26-2009 (06-26-2009, 03:59 PM)Gym Leader Diogalesu Wrote:(06-26-2009, 03:31 PM)Cshad Wrote: What are you talking about, Sonic Heroes sucked >: HAHAHAHAHA UNIQUE ABILITIES They all play pretty much the same. Only the Power combination's combos might vary, and Espio's tornado turned him invisible. And Sonic Heroes' level-design is made of artificial obstacles, like. OH HEY THERE'S A WALL THERE I HAVE TO SHIFT TO THE FAGGOTRY FORMATION TO BREAK IT WITH MY PENIS OH GEE, WOULDN'T IT BE A LOT MORE NICER IF THAT WALL WASN'T THERE? Plus, this just corrupts the whole speed gameplay that Sonic must have. Sonic shouldn't stop to break walls to advance. Actually, this is pretty much what the first game's concept is about: Gamers are rewarded for getting through obstacles and enemies without having to stop, by doing this, you are guaranteed to be a skilled player. RE: Sonic's 18th Birthday ^_^ - GrooveMan.exe - 06-26-2009 Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue. Marble Zone, Carnival Night Zone, and Sandpolis Zone immediately come to mind, but there are probably more if I took the time to think about it. RE: Sonic's 18th Birthday ^_^ - Rökkan - 06-26-2009 (06-26-2009, 04:27 PM)GrooveMan.exe Wrote: Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue. You have to give me an example of Sonic 1. Sonic 1 was planned with this on mind. Still, those small gimmicks didn't break the pace like having to stop, switch formation, press a button to destroy an object, then switch back, then run. RE: Sonic's 18th Birthday ^_^ - Cshad - 06-26-2009 I cant remember the name of the level, but it was the second or third, where there was lava everywhere. You had to go jump around the lava etc and push boxes and turn switches to pass through that level. It was rather fun RE: Sonic's 18th Birthday ^_^ - DioShiba - 06-26-2009 (06-26-2009, 04:40 PM)Rival Rökkan Wrote:(06-26-2009, 04:27 PM)GrooveMan.exe Wrote: Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue. Green hill zone had breakable walls if I recall correctly, and lets not forget they originally planned to have the wrecking ball Eggman used as a movable object, but scrapped Spring yard zone actually had you push a button to make a certain platform in certain areas (Which kind of makes on of your opinions false) |