(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - MarioBroz7 - 05-12-2023 does anyone have a download link that contains the raw game files from legend of zelda botw? RE: (Another) Zelda Ripping Project! - Makoto - 05-14-2023 (05-12-2023, 08:47 PM)MarioBroz7 Wrote: does anyone have a download link that contains the raw game files from legend of zelda botw? I don't think that's allowed RE: (Another) Zelda Ripping Project! - Enderfacio - 05-16-2023 I think is strange that no one anywhere has ripped any 3d models from TOTK yet. Is there a threat from the big N to prevent it? I mean, in the sprites section, someone created a folder for this game and it was deleted whithin hours... RE: (Another) Zelda Ripping Project! - LuigiWithEverything - 05-16-2023 prolly some newly compressed .mc model format they're dealing with i guess? RE: (Another) Zelda Ripping Project! - Random Talking Bush - 05-17-2023 (05-16-2023, 09:41 PM)LuigiWithEverything Wrote: prolly some newly compressed .mc model format they're dealing with i guess?Exactly that, yes. Had a look myself and I'm not sure how to go about decompressing that. RE: (Another) Zelda Ripping Project! - Makoto - 05-18-2023 (05-17-2023, 12:38 PM)Random Talking Bush Wrote:(05-16-2023, 09:41 PM)LuigiWithEverything Wrote: prolly some newly compressed .mc model format they're dealing with i guess?Exactly that, yes. Had a look myself and I'm not sure how to go about decompressing that. I tried to comment as well here a bunch of days ago and no one really noticed, but it seems switch sports might be similar with compression and stuff, idk if that helps with anything being 2 games with same or similar engine, to maybe debug/decode etc. RE: (Another) Zelda Ripping Project! - Hbot - 05-24-2023 Are there any current places where I can get models from OoT3D and MM3D? I've been looking all over but all I can find are dead links (pun not intended) RE: (Another) Zelda Ripping Project! - Makoto - 06-03-2023 for anyone who might be interested, models are now rippable but require either emulator or actual switch to dump them. Very easy process. Beware, in order to open them in something like switch toolbox you will need both the extracted files and the base non converted files(not the .nsp) so it will take at least 20gb, if not more of space. RE: (Another) Zelda Ripping Project! - Alexand19 - 06-03-2023 Hi everyone Ive read all 30 pages in this thread and noticed that links awakening for the switch was mentioned a few times. Is that somethinf that could be added to the list? I am in the process of ripping it, but the map moddels are giving me a little difficulty. The models appear, but not the textures. Has anyone seen this before? Missing Texture Imag Thank you so much! RE: (Another) Zelda Ripping Project! - Yeadude - 06-05-2023 Would be really cool to get more environmental assets from breath of the wild like the shrines and stables, of also the koroks RE: (Another) Zelda Ripping Project! - MithosKuu - 06-19-2023 (06-18-2022, 10:59 PM)JamesO2 Wrote:(06-16-2022, 03:22 AM)Alvare Wrote: Nice job on obtaining Majora's Mask's files and getting the colors to look and work correctly. Hey James, your spreadsheet is a ton of help, but do you have any idea why the boss rooms seem to be missing? I assume they would be the bs_0_info files but they dont seem to have any geo, and I noticed noclip doesn't have the boss rooms either RE: (Another) Zelda Ripping Project! - JamesO2 - 06-20-2023 (06-19-2023, 01:55 AM)MithosKuu Wrote: Hey James, your spreadsheet is a ton of help, but do you have any idea why the boss rooms seem to be missing? I assume they would be the bs_0_info files but they dont seem to have any geo, and I noticed noclip doesn't have the boss rooms either You're right, I did actually notice that the other day. Yes, none of the boss rooms seem to be included in the "scene" folder with the other rooms. I haven't dug too deep into the file system yet, but I was able to find some other geometry for map related stuff in another folder for UI elements. My guess is that since the boss rooms are very specific rooms with scripted scenes and complex enemy AI behavior, they may be stored somewhere else with the boss files for organizational purposes. I haven't found them yet. I also noticed that the "top of woodfall" geometry isn't in the "scenes" folder too. Its the area where the temple rises out of the swamp. My guess is the same as above: since its an area with a complex script involved, its probably stored somewhere different from the rest of the static maps and is treated similar to the "boss rooms" in the game engine. NOTE: The Woodfall in my picture above was actually captured from MM N64. I just wanted to include it in my folder as a placeholder until I could find the MM 3D version later. RE: (Another) Zelda Ripping Project! - Hybryda - 07-09-2023 Maybe someone could write a nice code and do it faster but I figured how to place most objects in BotW map... Like how this house is placed next to the next one and so on. So I'm gonna rebuild Hateno piece by piece at one point X"D the data are in smubin files, there is name of the object, translation in space and rotation, nicely matches the big map texture just testing it out, need to make it more organized with linked models and such X"D right now it's a mess will see how much ground texture will be missing and I will have to just... figure it out (I'm mosty sure where the data is, but I can just do what switch toolbox let me, no programmer here, just someone obsessed) RE: (Another) Zelda Ripping Project! - icthuseven - 07-09-2023 i being looking for the spirit stone from Ocarina of time. but i cant find it in the game files. some body have them? or at least the name of the file. y being opening all file i can, and nothing. please help RE: (Another) Zelda Ripping Project! - Hybryda - 07-12-2023 did a lot more models and here's a catch, probably problem with dae/fbx imports (the axis are not the same, the bones are messed up) as long as it's only one axis of rotation, the placements is perfect, I go into the game and checked and it looks about right, but more than one and it's a bit off, (or a lot off) I suspect that both rotation and position are for root bone and with messed armature not much can be done, at least I can't. So no map of Hateno os springs any time soon :< |