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Pokémon Model Ripping Project - Printable Version

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+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y/OR/AS Model Ripping Project - Kawasuzu - 11-27-2014

(11-27-2014, 04:59 AM)Heykinox Wrote:
(11-26-2014, 02:49 PM)Ton Wrote: Plus, nintendo recently said that their properties are a-ok for fan use.

I'm making Pokemon games and I'd like to get the source, just in case.

http://mynintendonews.com/2014/11/17/nintendo-ips-can-now-oficially-be-used-for-fan-projects/


RE: Pokémon X/Y/OR/AS Model Ripping Project - BigfootAUS - 11-27-2014

Will there be a dump (models + textures, no rigging) for the ORAS assets? Kazo's XY dump has been really useful, a similar one for ORAS would be great too.

And I'd like to request Mega Rayquaza, please. =) I was sculpting a Mega Rayquaza model a while ago but the orangey tendrils just annoyed me so much... a rip would be hugely appreciated!


RE: Pokémon X/Y/OR/AS Model Ripping Project - [robo9] - 11-27-2014

Is there anyway you could do Spinda?


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 11-27-2014

(11-27-2014, 05:57 PM)BigfootAUS Wrote: Will there be a dump (models + textures, no rigging) for the ORAS assets? Kazo's XY dump has been really useful, a similar one for ORAS would be great too.

And I'd like to request Mega Rayquaza, please. =) I was sculpting a Mega Rayquaza model a while ago but the orangey tendrils just annoyed me so much... a rip would be hugely appreciated!
Well, here's the original BCH files and (pre-converted) textures at least, it's not OBJ+MTL but it's better than nothing.
https://www.mediafire.com/?o74ge46bfb4nj

As soon as I get my script fixed up for the OR+AS models, I'll be ripping all of the new Megas and trainers all at once.


(11-27-2014, 06:09 PM)Sportoise Wrote: Is there anyway you could do Spinda?
Possibly, but I don't know how the patterns will be set up for it.

(EDIT: Finally updated the first post to be up-to-date with the requests.)


RE: Pokémon X/Y/OR/AS Model Ripping Project - Carpaccio - 11-27-2014

Woo! Archie and Maxie made the list...at the...very...end...blast. Haha, just kidding. Take your time on this like you always do and I'm sure it'll be utterly magnificent like everything else you put out. I'm very excited to see them in all their magnificence. I can hardly wait! I'm jittery with anticipation! I'll pay anything! I mean...I'd like to help in any way I can!

Also, entirely off-topic, but do you know if anyone has looked into the Bravely Default: Flying Fairy models? My wishlist is getting shorter thanks to the miraculous efforts of this undeniably awesome community, and I was hoping at some point I could cross Erutus Profiteur off the list soon.

Back on-topic...Is that uh...Hoopa Unbound included in your dump of the files? Or trainers for that matter? I'd like to look at the trainer files myself...simply for curiosity's sake. If not, it's perfectly fine. I understand the need for a bit of exclusive action in a situation like this. I just thought I should mention if Hoopa Unbound IS included, you may want to take it out for your own principles, same as Volcanion if it hasn't been revealed yet...I'm not entirely in the know of Pokemon news lately.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 11-27-2014

(11-27-2014, 08:09 PM)Carpaccio Wrote: Woo! Archie and Maxie made the list...at the...very...end...blast. Haha, just kidding. Take your time on this like you always do and I'm sure it'll be utterly magnificent like everything else you put out. I'm very excited to see them in all their magnificence. I can hardly wait! I'm jittery with anticipation! I'll pay anything! I mean...I'd like to help in any way I can!

Also, entirely off-topic, but do you know if anyone has looked into the Bravely Default: Flying Fairy models? My wishlist is getting shorter thanks to the miraculous efforts of this undeniably awesome community, and I was hoping at some point I could cross Erutus Profiteur off the list soon.

Back on-topic...Is that uh...Hoopa Unbound included in your dump of the files? Or trainers for that matter? I'd like to look at the trainer files myself...simply for curiosity's sake. If not, it's perfectly fine. I understand the need for a bit of exclusive action in a situation like this. I just thought I should mention if Hoopa Unbound IS included, you may want to take it out for your own principles, same as Volcanion if it hasn't been revealed yet...I'm not entirely in the know of Pokemon news lately.
The list is alphabetical, the ordering doesn't matter.

And as for the models, trainers no (still gotta label 'em all), Hoopa Unbound yes. People can try ripping 'em for themselves, but I won't accept them for tMR until they're officially revealed.


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 11-27-2014

I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lol


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 11-27-2014

(11-27-2014, 11:09 PM)MimiNeko Wrote: I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lol
Yeah, in particular it works fine with 2009-2012, 2013-2014 don't apply the rigging to the correct bones yet (though with the script in its current state, it's still just as broken), and last time I tried it doesn't work in 2015 at all for whatever reason.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Carpaccio - 11-27-2014

Fortunately for me I don't actually need the rigging intact for what I use them for. I usually apply a more simplistic and easier rig to them for easy posing with basic motion. The thing is I have to convert them and such myself to a weird format for the program I'm utilizing, but it's simple enough. It's why I was wondering if we could get the raw trainer files to import at all with textures and just the model itself rather than bothering with all the troublesome bone conversion and such.


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 11-27-2014

(11-27-2014, 11:31 PM)Random Talking Bush Wrote:
(11-27-2014, 11:09 PM)MimiNeko Wrote: I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lol
Yeah, in particular it works fine with 2009-2012, 2013-2014 don't apply the rigging to the correct bones yet (though with the script in its current state, it's still just as broken), and last time I tried it doesn't work in 2015 at all for whatever reason.

Thank ya, will have to hunt down an oldr version


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 11-28-2014

(11-27-2014, 11:31 PM)Random Talking Bush Wrote:
(11-27-2014, 11:09 PM)MimiNeko Wrote: I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lol
Yeah, in particular it works fine with 2009-2012, 2013-2014 don't apply the rigging to the correct bones yet (though with the script in its current state, it's still just as broken), and last time I tried it doesn't work in 2015 at all for whatever reason.

hmmm no rigging with 2014? O_o   well thats odd cause mine imports the rigging just fine lol


RE: Pokémon X/Y/OR/AS Model Ripping Project - Carpaccio - 11-28-2014

Oh, I almost forgot...with uh...the notion that we can request only three things at a time...and I only asked for two, can I request Primal Kyogre?


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 11-28-2014

(11-28-2014, 01:18 AM)Demonslayerx8 Wrote:
(11-27-2014, 11:31 PM)Random Talking Bush Wrote:
(11-27-2014, 11:09 PM)MimiNeko Wrote: I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lol
Yeah, in particular it works fine with 2009-2012, 2013-2014 don't apply the rigging to the correct bones yet (though with the script in its current state, it's still just as broken), and last time I tried it doesn't work in 2015 at all for whatever reason.

hmmm no rigging with 2014? O_o   well thats odd cause mine imports the rigging just fine lol
What I meant by that, is for some dumb reason 3DS Max 2013/2014 chooses to add the bones to the Skin modifier in alphabetical order instead of the order they were added, which makes the script apply the rigging incorrectly.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Carpaccio - 11-28-2014

I know this may sound really weird, and completely backwards to your intentions, but is there any way I could get a version of your plugin that doesn't bother with bones or rigging? I thought that might be easier for you than having to go through each and every one and manually input things like you have been apparently. I mean if you're willing to do that and put up the ORAS trainers, I won't have to bother you ever again for this topic, haha.


RE: Pokémon X/Y/OR/AS Model Ripping Project - gdkchan - 11-28-2014

Hello guys, on the past few days I was working on a tool to edit stuff on Pokémon X/Y/OmegaRuby/AlphaSapphire. So, I started with model ripping. At the current state, the tool can rip most of Pokémon X/Y/OR/AS models, some of then have bugs, like messed up textures. All of then have bones, but on Pokémon X/Y the bones are connected to the wrong body parts, and on OR/AS they are connected to nothing. (btw, I would like to request RTB help on this).

Anyway, here's the tool:
As you may have noticed, some of then have bugs.

Download link (bin):

https://www.dropbox.com/s/dcwxhjq547a92o3/Ohana3DS_build_25_12_14.zip?dl=0

Older version (OUTDATED!):
https://www.dropbox.com/s/5fi9b2eazwrv7gt/ohanaxy_build_03_12_2014_2.zip?dl=0
https://www.dropbox.com/s/awpdzt6b07a884e/Ohana3DS_build_02_12_2014_2.zip?dl=0
https://www.dropbox.com/s/rxh4h891picv9o8/ohanaxy_build_01_12_2014.zip?dl=0
https://www.dropbox.com/s/eikcivpt0yjvbm3/OhanaXY_30_11_2014_build_2.zip?dl=0
https://www.dropbox.com/s/9kpz4p6iz40s253/ohanaxy_build_30_11_2014.zip?dl=0
NOTE: The tool is unstable, buggy, and far from being complete. Text ripping and ROM Tool aren't working yet.
Source:
https://github.com/gdkchan/OhanaXY/tree/master/Ohana3DS

Some instructions:
- On Model/Textures menus, there's a button with "X/Y" on it, you can click on this button to change X/Y or OR/AS mode. Make sure to select the right one. (no need to do this on newer versions)
- When you export textures, you must click on the "Original" button and change it to "Mirror/Flip" when exporting Pokémon models, and "Flip-Y" when you export maps. Some Pokemons shows up with wrong U/Vs, so you can try playing around with this setting to try to make it look better.
- On Pokémon X/Y, map files are located on:
a\0\4\1
and textures on file:
a\0\1\3
When you load a map, you must click on the "Texture info..." button. Pick a texture name unique to the map you're viewing. Then go to "Search Tool", write the texture name you choose, click on "Search" and select the dir where you extracted the file on a\0\1\3. It will show up files with the texture you choose, pick the first one, go to "Textures", load it, then go to "Models" and see if the map is displaying textures. If you still see just a blank model or it have missing textures, keep trying the other files that showed up on your search.

I couldn't look OR/AS maps yet, since my friend that would send the decrypted romFS to me didn't sended it yet :/ I just could play around with the demo models.

Also, I would like the opinion of your guys about the GUI of the tool.