Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 08-15-2011 Killer Instinct 2 time, hooray Enjoy RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 08-15-2011 (08-13-2011, 11:19 AM)Tonberry2k Wrote: Are those the arcade versions? Yes. I only rip from Arcade, unless stated otherwise. By the way, some more bonus: Fatal Fury: Fatal Fury 2: RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 08-15-2011 Wonderful job, guys! RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 08-16-2011 Art of Fighting 2: Now about Mortal Kombat, I've tried using the Mame cheat file, but it didn't had anything for disabling bg or such. If anyone can help me on this I'll apreciate it. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 08-16-2011 Very awesome. RE: Sprite Ripping Project 4: 2-D Fighting Games - Cyrus Annihilator - 08-16-2011 Long life to SNK!!! Great rips! RE: Sprite Ripping Project 4: 2-D Fighting Games - Mr. C - 08-16-2011 I've finished on who I decided to do next: The Zappa Yow Yow Boys from Sculptor's Cut! Next is Icky's Alternate coloring from 63 1/3. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 08-17-2011 Amazing job! I love it! RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 08-17-2011 Street Fighter II: I think this is it for now. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 08-17-2011 (08-17-2011, 09:46 AM)Magma Dragoon Wrote: Street Fighter II: I know your ripping Bonus Rounds, but I've got a MAME cheat.dat somewhere on my PC so you can rip from Mortal Kombat 2 and 3 (no Mortal Kombat 1 ripping cheats I'm afraid, no luck ) if I can find it do you want me to upload it for you? (or for anyone else that wants to use it ) RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 08-17-2011 Did you also found the graphics for Calamity Trigger? From what I've seen, they can be extracted as easy as the Touhou fighters. http://neuropod.net/forums/viewtopic.php?f=2&t=279 Edit: Huh? Where is the other post? Edit 2: This one: AlucardX60 Wrote:I've found all the Blaze Blue Continuum Shift graphics if it counts. RE: Sprite Ripping Project 4: 2-D Fighting Games - AlucardX60 - 08-17-2011 Removed it because I later realized it would probably be considered stealing as I didn't rip them myself. RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 08-18-2011 (08-17-2011, 10:09 AM)ant19831983 Wrote: I know your ripping Bonus Rounds, but I've got a MAME cheat.dat somewhere on my PC so you can rip from Mortal Kombat 2 and 3 (no Mortal Kombat 1 ripping cheats I'm afraid, no luck ) if I can find it do you want me to upload it for you? (or for anyone else that wants to use it ) MK 2 & 3 are a different thing than 1, since you can rip them through alternative means, namely, the PSX conversions, which 1 doesn't have. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 08-18-2011 (08-18-2011, 09:21 AM)Magma Dragoon Wrote:(08-17-2011, 10:09 AM)ant19831983 Wrote: I know your ripping Bonus Rounds, but I've got a MAME cheat.dat somewhere on my PC so you can rip from Mortal Kombat 2 and 3 (no Mortal Kombat 1 ripping cheats I'm afraid, no luck ) if I can find it do you want me to upload it for you? (or for anyone else that wants to use it ) Fair enough, mate. Good luck with your ripping RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 08-20-2011 I know it's been awhile, but here is another SNES Killer Instinct Rip I'm finishing off Riptor and Orchid, shouldn't be too long |