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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/thread-19628.html) |
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Garamonde - 03-12-2012 Maybe with the nurse hat, he would throw out a healing item for a character grab? RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 03-12-2012 oh, i know what the hats do! i'm just worried about the designs. i don't work with hats that often, hehe. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - SKELTON S. SKELETON - 03-12-2012 so basically i really suck at sprites who would be willing to help me out on this? i've got a pretty good idea of what i want RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chaoxys - 03-12-2012 Have you even posted a sprite so we can C+C it first? RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ekoi - 03-12-2012 You haven't even given reference to work with either, mang. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vic - 03-12-2012 ![]() Idle Animation Yes/No ? RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-12-2012 It's nice and simple, so yes. Maybe move the right leg a little, to add dynamic and not seem that the legs are stretching a pixel. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ekoi - 03-12-2012 Besides the fact that the legs need to bend proper, the only thing I can point out is that the head feels a bit too static. Either having the ears bounce a tad or having the head go a bit forward at the lowest frame might help. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 03-12-2012 Started working on the reverse walking animation, and put on hold the new punching frames so I can finish the top row. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vic - 03-12-2012 ![]() I think this looks better, but I'm not entirely sure :I RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ekoi - 03-12-2012 The legs don't really feel like they're bending at the knee that much, but the torso-up looks much better indeed.~ RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - [robo9] - 03-12-2012 ![]() Thought Id fiddle with Dolfie again, but his left arm(my right) still seems a bit wonky RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Zadaben - 03-12-2012 Dolfie as in Adolf as in Adolf Hitler? EDIT: Also Chris, I just noticed, that orange ball is from submachine isnt it? ![]() RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - [robo9] - 03-12-2012 If it wasnt notable that that was Hitler, I may need to stop now RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - SKELTON S. SKELETON - 03-12-2012 (03-12-2012, 02:31 PM)Ekoi Wrote: You haven't even given reference to work with either, mang. yo do you not know who i am look me up chump and by "look me up" i mean im this bespectacled fellow ![]() that except on fire |