Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - Vehek - 09-23-2013 About the ending fair, it's not just lights. For example, in the main fair area, the outer fences are extended to close up the gaps. I used the map editor to reproduce the in-game map changes. Without the lights, the fair should look like this after the changes are applied. RE: Daemoth's Submissions - daemoth - 09-24-2013 (09-23-2013, 05:10 PM)Vehek Wrote: About the ending fair, it's not just lights. For example, in the main fair area, the outer fences are extended to close up the gaps. Right again Well Ton, please add Vehek as a submitter GuardiaEnding RE: Daemoth's Submissions - Ton - 09-24-2013 Can do! RE: Daemoth's Submissions - Ton - 09-25-2013 Nice work on Robo. Any luck with Ayla? RE: Daemoth's Submissions - daemoth - 09-25-2013 (09-25-2013, 09:41 PM)Ton Wrote: Nice work on Robo. Any luck with Ayla?Ill check her and the enemy abilities during my next playthrough. RE: Daemoth's Submissions - Ton - 09-25-2013 Poor you. :/ RE: Daemoth's Submissions - daemoth - 09-26-2013 Yeah, poor me. Im gonna have to play one of the best game on snes, if not of all time RE: Daemoth's Submissions - TomGuycott - 09-26-2013 Yeah ton, replaying CT was like.. Almost a SELLING point. NG+ baby D; RE: Daemoth's Submissions - Ton - 09-26-2013 Haha, hush you two. RE: Daemoth's Submissions - Ton - 09-28-2013 I never even thought about the Menu. Good call! RE: Daemoth's Submissions - daemoth - 10-04-2013 The lightning effect is a lot more than it looks like. Over 60 frames. Got the Dmg Font, should i fuse the Game Text and the Font sheet with it? Its just 11 little sprites. RE: Daemoth's Submissions - Ton - 10-04-2013 I didn't even think of the lightning effect. Good call. As for the font and everything, I know there are two existing sheets on the site that have various font-related things. we could probably combine them all into one sheet. Glad to see you back! RE: Daemoth's Submissions - daemoth - 10-04-2013 (09-20-2013, 09:01 PM)Ton Wrote: EDIT 2: Looks like Melchior is the placeholder NPC. He has a lot of entries here. He also has an unused palette. It looks like a lot of the effects (Telepod's lightning, water, wind, and fire, Tubset's "swril", etc) are also stored as NPC sprites. Gonna keep looking. Wrong, you did think about it . Submitted the new Font sheet. RE: Daemoth's Submissions - Ton - 10-04-2013 Touche. RE: Daemoth's Submissions - daemoth - 10-04-2013 Just finished the layout of the npc sheet, the only thing i was wondering, is the brown guy i putted in the lower right corner, does he need a recolor? if yes, from who? I doesnt recognise him at all. |