Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - TomGuycott - 10-04-2013 He's the Game Over guy who dies in the dome at the end of a Game Over ending. RE: Daemoth's Submissions - Ton - 10-04-2013 Wow, this is fantastic! That guy is only seen in the Bad Ending where Lavos kills you. I don't think he's recolored from anything, but if he is, he shares a body type with the 1000 AD guards in blue. RE: Daemoth's Submissions - daemoth - 10-04-2013 Right, i checked in the Character Editor and the "Director" is alone so no recolor needed for him. Heres the fix. Not too sure how we should name this sheet though. Just Npcs? Edit: Also, i started the enemies attack sheet and noticed there are a lot of them already present on the individual enemy sheets. Should i removed them from the enemy sheets? RE: Daemoth's Submissions - Davy Jones - 10-05-2013 The 1200 BC woman seems to be cut off (her recoloured counterpart is complete). RE: Daemoth's Submissions - Ton - 10-05-2013 I have an icon ready to go that says "NPCs (Generic)," so I'm ready as soon as we patch up that poor woman. Haha. RE: Daemoth's Submissions - daemoth - 10-05-2013 (10-05-2013, 09:26 AM)Ton Wrote: I have an icon ready to go that says "NPCs (Generic)," so I'm ready as soon as we patch up that poor woman. Haha.Lol, heres the fix. Edit: Btw, Ton, the Secret of Mana editor i found also display all the PC..... 256 frames each Edit2: Also, about the enemy attack, there are a lot of them already present on the individual enemy sheets. Should i removed them from the enemy sheets? RE: Daemoth's Submissions - Ton - 10-05-2013 Oh wow, that's exciting news. Did you just find your next project? :p Yeah, it'd be more organized to put them all on 1-2 sheets, I think. What do you think? RE: Daemoth's Submissions - daemoth - 10-05-2013 (10-05-2013, 02:20 PM)Ton Wrote: Oh wow, that's exciting news. Did you just find your next project? :pIndeed thats what i thought, however i dont think there will be nearly as much as the FF games. Monster rarely have unique frames in their attacks. RE: Daemoth's Submissions - Ton - 10-05-2013 Well that's good news at least. RE: Daemoth's Submissions - daemoth - 10-07-2013 We can forget about the Secret of Mana editor for the Pc. For some weird reason, all the sprites the editor displays are scaled... Weird cause the tiles are displayed correctly, its just the frame preview... RE: Daemoth's Submissions - Ton - 10-07-2013 Aww, damn. That's a shame. I wonder if there's a way to fix it? RE: Daemoth's Submissions - Davy Jones - 10-08-2013 Scaled? Can you post a screenshot? RE: Daemoth's Submissions - daemoth - 10-08-2013 (10-08-2013, 09:31 AM)Davy Jones Wrote: Scaled? Can you post a screenshot?Heres a mashup of the different ways i found to display the fames previews: RE: Daemoth's Submissions - TomGuycott - 10-08-2013 If they are scaled by something normal like 2x or 3x, maybe they could just be scaled back down without loss of detail or warping the pixels? I have done that before for certain NES rips where the tile editor scaled them up RE: Daemoth's Submissions - daemoth - 10-08-2013 (10-08-2013, 12:44 PM)TomGuycott Wrote: If they are scaled by something normal like 2x or 3x, maybe they could just be scaled back down without loss of detail or warping the pixels? I have done that before for certain NES rips where the tile editor scaled them up Well, i doubt it. The top one seem ok but some square are 3x3 but some are 2x2. The other ones has interpolation. |