The VG Resource
Pokémon Model Ripping Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y/OR/AS Model Ripping Project - Heykinox - 12-01-2014

(11-27-2014, 05:56 PM)Goldtex Wrote:
(11-27-2014, 04:59 AM)Heykinox Wrote:
(11-26-2014, 02:49 PM)Ton Wrote: Plus, nintendo recently said that their properties are a-ok for fan use.

I'm making Pokemon games and I'd like to get the source, just in case.

http://mynintendonews.com/2014/11/17/nintendo-ips-can-now-oficially-be-used-for-fan-projects/

Thank you very much!


RE: Pokémon X/Y/OR/AS Model Ripping Project - eyy_lmao - 12-01-2014

This tool does have any system requirements? I've tried it in Windows 7 and 8, both with the latest .NET, and it just doesn't open.

Also requesting Electivire, Toxicroak and Infernape (although this one might be a pain in the ass thanks to GF incompetency).


RE: Pokémon X/Y/OR/AS Model Ripping Project - fridge225 - 12-01-2014

How do you get the textures into the program? My models appear blank and I don't know where to find the texture BCH's.

Also requesting Lopunny and Mega Lopunny.


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-01-2014

(12-01-2014, 01:55 AM)Rei Wrote: I've ripped 3 random over-world characters to test things.. Archie, Flannery and Zinnia.
https://www.dropbox.com/sh/p2z5zcuiisj7p9v/AADUiPlGzpAaQ1pAqXYny25Pa?dl=0

Let me know if there are any issues. =)

They work great, thanks!

Archie`s missing his butt-cape-thing, though


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-01-2014

is there anyway some1 can PM me the models of the towns/routes/stages? i'd like to try to make some stages with some of em Cute


RE: Pokémon X/Y/OR/AS Model Ripping Project - gdkchan - 12-01-2014

Another release Tongue
As promissed, it have support for built-in MM textures. Also, the GUI changed a bit.
https://www.dropbox.com/s/rxh4h891picv9o8/ohanaxy_build_01_12_2014.zip?dl=0

Also, here's OR/AS maps:
https://www.dropbox.com/s/c0wr85puwkls2eh/OmegaRuby_map_models.rar?dl=0
https://www.dropbox.com/s/bndys8esfcahv3u/Omega%20Ruby_map_textures.rar?dl=0

Will see if I can fix missing objects later.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-01-2014

(12-01-2014, 07:26 PM)gdkchan Wrote: Another release Tongue
As promissed, it have support for built-in MM textures. Also, the GUI changed a bit.
https://www.dropbox.com/s/rxh4h891picv9o8/ohanaxy_build_01_12_2014.zip?dl=0

Also, here's OR/AS maps:
https://www.dropbox.com/s/c0wr85puwkls2eh/OmegaRuby_map_models.rar?dl=0
https://www.dropbox.com/s/bndys8esfcahv3u/Omega%20Ruby_map_textures.rar?dl=0

Will see if I can fix missing objects later.

thanks!! Big Grin

and loving that updated GUI update :p


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-01-2014

Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up


RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-01-2014

i agree.. its hard to tell which .bin file goes with the maps.. Dx


RE: Pokémon X/Y/OR/AS Model Ripping Project - Rei - 12-01-2014

(12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up

Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon


RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-01-2014

(12-01-2014, 09:33 PM)Rei Wrote:
(12-01-2014, 09:25 PM)MimiNeko Wrote: Is there any way to tell what .bin files go to which map files? It seems to be pretty trial-and-error when it comes to matching them up

Well I've noticed that they are sorta in order.. starting from 1 you go from littleroot, to 101, to 103, to oldale to 102, to petalburg, etc.. other than that, some maps have unique tex's that you can search for, but thats it. maybe i'll make a pastebin for the names soon

Alrighty, I`ll try gonig about it that way

thatd be super helpful if you did decide to do that


RE: Pokémon X/Y/OR/AS Model Ripping Project - Mr Ki - 12-01-2014

Can I request the Furisode Girl, XY Male Ace Trainer and Hex Maniac Overworld Models


RE: Pokémon X/Y/OR/AS Model Ripping Project - Birthless_louie - 12-02-2014

Hey RTB, you have the X/Y raw trainer models for download?


RE: Pokémon X/Y/OR/AS Model Ripping Project - senjen - 12-02-2014

So some hackers actually leaked Hoopa online

only watch at your own risk




RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-02-2014

(12-02-2014, 02:10 PM)senjen Wrote: So some hackers actually leaked Hoopa online

only watch at your own risk


He`s no hacker, just a guy who owns a Powersaves

Easy-peasy to get this stuff, I`d show it off too if I had 500$+ to spend on a capture card