THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Sevenstitch - 08-09-2012 Holy crap you're right. At 1x res, my monitor makes it look like he is, but zooming in on the screenshot in the development thread, I can now clearly see that my foot belongs in my mouth well don't i feel like a dumb RE: THE FIGHTERS RESOURCE - Official Thread - NICKtendo DS - 08-09-2012 A green Luigi? Can space handle that? RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 08-09-2012 Part of a special I'm working on... it'll all make sense in context... trust me. RE: THE FIGHTERS RESOURCE - Official Thread - Sevenstitch - 08-09-2012 Sanbek isn't gonna run past you too fast is he? RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 08-09-2012 No, it's not Sanbek. Trust me.... [lamereferences] TRUSSSSSSSST IN MEEEEE. JUSSSSSSSSSSSSST IN MEEEEEEEEE. [/lamereferences] RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 08-09-2012 Nikki from 3DS Swapnote runs by... Being followed by a hoard of Swapnotes! They may seem innocent.. but then..! They launch fireballs at you!! Pew pew! And that's the rest of the special. I'm not too sure what to do with Nikki's hair. Could someone whip up an example of what I could do? Thanks!! RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 08-09-2012 T-T-T-Triple post Brrrr Also: RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 08-09-2012 (08-09-2012, 12:40 PM)Trollerskates Wrote:I love this animation! Be careful though, you don't want to make the animation too smooth, because it might stand out compared to other sprites (I feel like I might have this problem a little bit). Even so, I don't think the motion blur returning back to the idle is necessary. RE: THE FIGHTERS RESOURCE - Official Thread - Britt - 08-10-2012 Don't know if this will turn into anything, due to lack of motivation and "skill." The Arms are still giving me some troubles, but I'm still working on it. RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 08-10-2012 just make the swap notes hit the opponent as projectiles. like Stryder hiryu's special in marvel vs capcom series. RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 08-10-2012 (08-10-2012, 01:49 AM)Britt Wrote:Keep going! I'm glad to see you posted an update! RE: THE FIGHTERS RESOURCE - Official Thread - Britt - 08-10-2012 I'm just dreading the animating part, its never been my forte. But I will cross that bridge when I get there. RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 08-10-2012 I finished this before I read the crits you guys posted welp There's still quite a few things to fix but I'll work on them after I finish the other animation. Also Meta I think the notes being projectiles themselves would work best, yeah. Danke! RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 08-10-2012 The length of the shins is inconsistent. RE: THE FIGHTERS RESOURCE - Official Thread - Britt - 08-10-2012 ARMS |