Ridley - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Ridley (/thread-10658.html) |
RE: Ridley - Blitz - 01-07-2010 Hows this? RE: Ridley - Koopaul - 01-07-2010 Why is his torso still upright? Ridley never stands up straight. RE: Ridley - Blitz - 01-07-2010 I do not know what your talking about. RE: Ridley - Alpha Six - 01-07-2010 It's not that hard to understand. He shouldn't be upright like that. It's not fitting. RE: Ridley - Shadowth117 - 01-07-2010 Look at the Ridley in this link: http://www.spriters-resource.com/gameboy_advance/metzero/sheet/16352 See how he's leaning over a bit in the assembled sprite? That's more or less how his standing pose should look. RE: Ridley - Blitz - 01-07-2010 (01-07-2010, 05:29 PM)Shadowth117 Wrote: Look at the Ridley in this link: http://www.spriters-resource.com/gameboy_advance/metzero/sheet/16352 Ok ill fix it later RE: Ridley - GaryCXJk - 01-07-2010 Also, that way we can make him "bigger". Sprite-wise he's not actually bigger, but hunched over sprites always feel like they're bigger than they actually are. By the way, I think the tail should be a separated, segmented entity. That way, the tail can move really dynamic. RE: Ridley - Gold - 01-07-2010 Feh. RE: Ridley - Gold - 01-08-2010 Double post I need help RE: Ridley - Blitz - 01-08-2010 Looks good but the wing looks to small RE: Ridley - GaryCXJk - 01-08-2010 I think the more hunched a character is, the wider their feet are positioned. See it as keeping balance. RE: Ridley - Ton - 01-08-2010 (01-08-2010, 07:44 AM)Blitz Troopa Wrote: Looks good but the wing looks to small Disagree. RE: Ridley - Blitz - 01-08-2010 Oh never mind.Thought his wings were bigger. RE: Ridley - Wes - 01-08-2010 Attempted to make him not look like he's about to fall over by changing the positions of the legs, redoing one foot, and changing the neck/head position a bit. RE: Ridley - tacopronto - 01-08-2010 Hi, I know I'm not around here often, but I'd like to throw in my two cents about the ridley sprite, Wes. I think the stance on your sprite to the left is just fine. Normally it would be true that the more hunched over a character is the more spread out his legs need to be, however with ridley the arms, wings and tail are more than enough compensation. Honestly, the second sprite just feels unnatural to me, but this is just my opinion. |