The VG Resource
Ridley - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html)
+------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html)
+------ Thread: Ridley (/thread-10658.html)

Pages: 1 2 3 4 5 6


RE: Ridley - Blitz - 01-07-2010

Hows this? [Image: ridleys.png]


RE: Ridley - Koopaul - 01-07-2010

Why is his torso still upright? Ridley never stands up straight.


RE: Ridley - Blitz - 01-07-2010

I do not know what your talking about.


RE: Ridley - Alpha Six - 01-07-2010

It's not that hard to understand. He shouldn't be upright like that. It's not fitting.


RE: Ridley - Shadowth117 - 01-07-2010

Look at the Ridley in this link: http://www.spriters-resource.com/gameboy_advance/metzero/sheet/16352

See how he's leaning over a bit in the assembled sprite? That's more or less how his standing pose should look.


RE: Ridley - Blitz - 01-07-2010

(01-07-2010, 05:29 PM)Shadowth117 Wrote: Look at the Ridley in this link: http://www.spriters-resource.com/gameboy_advance/metzero/sheet/16352

See how he's leaning over a bit in the assembled sprite? That's more or less how his standing pose should look.

Ok ill fix it later


RE: Ridley - GaryCXJk - 01-07-2010

Also, that way we can make him "bigger". Sprite-wise he's not actually bigger, but hunched over sprites always feel like they're bigger than they actually are.

By the way, I think the tail should be a separated, segmented entity. That way, the tail can move really dynamic.


RE: Ridley - Gold - 01-07-2010

[Image: ridleyhunch.png]

Feh.


RE: Ridley - Gold - 01-08-2010

Double post
[Image: ridleyagain.png]
I need help Sad


RE: Ridley - Blitz - 01-08-2010

Looks good but the wing looks to small


RE: Ridley - GaryCXJk - 01-08-2010

I think the more hunched a character is, the wider their feet are positioned. See it as keeping balance.


RE: Ridley - Ton - 01-08-2010

(01-08-2010, 07:44 AM)Blitz Troopa Wrote: Looks good but the wing looks to small

Disagree.


RE: Ridley - Blitz - 01-08-2010

Oh never mind.Thought his wings were bigger.


RE: Ridley - Wes - 01-08-2010

Attempted to make him not look like he's about to fall over by changing the positions of the legs, redoing one foot, and changing the neck/head position a bit.

[Image: ridley.png]


RE: Ridley - tacopronto - 01-08-2010

Hi, I know I'm not around here often, but I'd like to throw in my two cents about the ridley sprite, Wes. I think the stance on your sprite to the left is just fine. Normally it would be true that the more hunched over a character is the more spread out his legs need to be, however with ridley the arms, wings and tail are more than enough compensation. Honestly, the second sprite just feels unnatural to me, but this is just my opinion.