TUGS - Round 1 - Intermediate WIP Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Archives (https://www.vg-resource.com/forum-66.html) +----- Forum: TUGSTEEOTSRSIWC (https://www.vg-resource.com/forum-87.html) +----- Thread: TUGS - Round 1 - Intermediate WIP Thread (/thread-15015.html) |
RE: TUGS - Round 1 - Intermediate WIP Thread - GaryASPG - 09-07-2010 im having so many problems with this that i keep finding so dont worry previous lmao RE: TUGS - Round 1 - Intermediate WIP Thread - Previous - 09-07-2010 No need to freak out, I'm having my problems, too. RE: TUGS - Round 1 - Intermediate WIP Thread - Alternate Eevee - 09-07-2010 (09-07-2010, 02:59 PM)cute Wrote:I don't see many issues except the pyramid, instead of black dots.. dither some sand color over it? I dunno, I'm not an expert. but if I were drawing this on paper (my favored medium) it's what I would do RE: TUGS - Round 1 - Intermediate WIP Thread - Gors - 09-07-2010 posting here so I don't forget about it RE: TUGS - Round 1 - Intermediate WIP Thread - JoshR691 - 09-07-2010 (09-07-2010, 07:13 AM)Frario Wrote: That is so kick ass, but I wanna help you get even more kick ass.Okay, I think I see what you were saying: My Ramblings on what I did: I'm really liking all of the Other Entries, you guys are doing a great job Edit: Fixing up everything everyone mentioned (Especially the half-assed clouds, as well as trying to make the Tractor beam look more tube-like [to show that it's actually surrounding the rocks they're carrying]) RE: TUGS - Round 1 - Intermediate WIP Thread - Frario - 09-07-2010 I'm rooting for you Joshr, you really worked on this :'D RE: TUGS - Round 1 - Intermediate WIP Thread - Shawn - 09-07-2010 clouds look kinda half assed to me. not enough variation aka NO VARIATION. no two clouds would look alike normally RE: TUGS - Round 1 - Intermediate WIP Thread - Star - 09-07-2010 I agree, the clouds just throw everything off. And I think the shine emerging from the bottom of the ships could be better somehow. Maybe have different shades in the ray? I don't know, just something about them needs to be changed. RE: TUGS - Round 1 - Intermediate WIP Thread - Neoriceisgood - 09-07-2010 Yo Josh you have a few days left, why not use all of them to make the clouds very nice and proper looking? RE: TUGS - Round 1 - Intermediate WIP Thread - Baegal - 09-07-2010 (09-07-2010, 02:59 PM)cute Wrote:Those Clouds♥♥♥ The only issue I really see is the pyramids look kinda flat, and maybe the jewel could be less mechanical like the rest of the piece, but I love the concept, personally oh and there's slight banding on the sand where the sun is RE: TUGS - Round 1 - Intermediate WIP Thread - Frario - 09-07-2010 (09-07-2010, 02:59 PM)cute Wrote:Like the others said, the pyramid is using a rather strange kind of dithering. Try to get rid of that, and observe how you can build a pyramid out of blocks. Don't hesitate to use references! They are key for these kind of challenges! It'll help you out a lot! The clouds are sometimes a bit squarey and angular in some of the darker shades. Have you tried using some anti aliasing? it might help to smooth out those rougher bits in the sky. What's that yellow-brown spot on the left side of the fame? It's kind of random, but if you could tell me what it is, maybe we could help you with some tips to make it recognisable! For the dunes, you should get rid of the small little dots. Just try to make it simple. Start simple and make progress form there. Have you tried to shade it like green hills, but just sandy brown? Lastly, you used quite good anti aliasing on the black characters, why not do the same to blurr out the horizon? that could give you some need impression of super far distance :] ! do the same for the diamond too! (09-07-2010, 03:05 PM)Previous Wrote: No need to freak out, I'm having my problems, too.The sandy dunes on the left are really well done.However, you could let the dune flow itto the flat area by mixing the shading. try to give the flatter parts some more relief too! Might not work, but it's worth a shot! :] Since your pyramid and your oasis are pretty much from a top view, the horizon line doesn't fit with it. You don't actually see the horizon if you see the pyramid from that angle? Maybe enlarge the canvas to something DS-styled? That's something you can do if you wanna keep that beautiful starry sky! What's that obkect in the top right corner of the pyramid btw? i can't tell what it is. (09-07-2010, 03:42 PM)Gors Wrote: posting here so I don't forget about it Mh, you're using the dithering like borders. Sky views are very flat and long in width, because they look flat if you see mist from very far away! try to blend them into eachother and try to do it first WITHOUT dithering. Start from simple, then go for the hard part! You have the aurora challange right? I see you're going for the uni-coloured green one, and not the purple green mix. Aurora's are often like a wavy stroke of paper! maybe that's gonna make it more recognizable. Where the wavy aurora is close to the camera, make it very saturated, and the opposite for when it's far away! RE: TUGS - Round 1 - Intermediate WIP Thread - Gors - 09-07-2010 while I like your C+C's detail the use of !'s, s and :]s are kinda annoying but thanks, will see what I can do RE: TUGS - Round 1 - Intermediate WIP Thread - Cobalt Blue - 09-07-2010 hey gorsal i knew you'd make an aurora based on mythology o/ RE: TUGS - Round 1 - Intermediate WIP Thread - Gors - 09-08-2010 yes I like mythology c: RE: TUGS - Round 1 - Intermediate WIP Thread - Frario - 09-08-2010 (09-07-2010, 08:07 PM)Gors Wrote: while I like your C+C's detail ... you do know why I do that? ....that way my c+c doesn't make me look like a dick .... just saying, |