josh98's Models Update 1/24/13 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: josh98's Models Update 1/24/13 (/thread-19667.html) |
RE: josh98's Models Update 4/27/12 - TGE - 04-29-2012 (04-28-2012, 12:52 AM)thegameexplorer Wrote: How did you get files from the Dreamcast.cdi ?Incase you didn't saw my question. But this question is very important to me because I want to rip models from SA2. (04-28-2012, 10:33 PM)josh98 Wrote: Update! I have decided to include the...things Peardian wants. So, Peardian, could you please give me a list of the stuff you want too see included with these models? RE: josh98's Models Update 4/27/12 - Peardian - 04-29-2012 I'm surprised you changed your mind, but I'm glad to hear it. I'm not really familiar with the game files, how it handles alternate models and such, etc. The best way to get a specific list would to look at Doronetty's rips, but here is a quick list to give you a general idea: -Alternate character models, such as those used for talking -Power-ups -Snowboards -Any other objects included in Doronetty's original rips And as I mentioned earlier, you don't have to group the models the same was as Doronetty did. RE: josh98's Models Update 4/27/12 - TGE - 04-30-2012 Did SADX have different models in cutscenes? I though there was just the face morph. (04-29-2012, 11:13 PM)Peardian Wrote: I'm surprised you changed your mind, but I'm glad to hear it. RE: josh98's Models Update 4/27/12 - josh98 - 04-30-2012 @ Peardian: OK, great! BTW, I got Sonic almost done. I got: Sonic Normal Sonic Cutscene Sonic Rolling and Sonic jumpball So... It's almost finished @ thegameexplorer: The cutscene head is a whole new model entirely. That is what makes some parts of the game impossible to hack as of now. RE: josh98's Models Update 4/27/12 - josh98 - 04-30-2012 Update! I included ALL of Sonic's files! Check da first post. RE: josh98's Models Update 4/27/12 - TGE - 04-30-2012 How did you extract files from a Dreamcast game? RE: josh98's Models Update 4/27/12 - josh98 - 04-30-2012 If I reveal that, people will rip like heck and I won't be able to rip anything. RE: josh98's Models Update 4/27/12 - TGE - 05-01-2012 I'm interested in some other games Don't worry Or else you could just PM me (04-30-2012, 03:59 PM)josh98 Wrote: If I reveal that, people will rip like heck and I won't be able to rip anything. RE: josh98's Models Update 4/27/12 - MikeyLevi - 05-01-2012 Use Daemon tools to mount the .cdi, this will allow you to browse the contents of the .cdi. RE: josh98's Models Update 4/27/12 - Peardian - 05-02-2012 There, that's much better. RE: josh98's Models Update 4/27/12 - TGE - 05-03-2012 That worked, thanks! (05-01-2012, 03:10 PM)MikeyLevi Wrote: Use Daemon tools to mount the .cdi, this will allow you to browse the contents of the .cdi. RE: josh98's Models Update 5/11/12 - josh98 - 05-11-2012 Update :p Check da first post! RE: josh98's Models Update 5/11/12 - TGE - 05-12-2012 Just to be sure, this game uses vertex animations right? BTW Tails looks sexy in SADX RE: josh98's Models Update 5/11/12 - josh98 - 05-12-2012 @tge: It don't use bone animations, I can tell you that :p I am not 100% sure what kind it uses, but they are either frame or vertex animations, yes. RE: josh98's Models Update 5/11/12 - TGE - 05-12-2012 Frame is a kind of animation. You animate with bones or the vertices and for example, if you animate the fifth frame, it will automaticly make a smooth transition to frame 5. Thats keyframe animation. |