Ailit's Metroid sprite project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Ailit's Metroid sprite project (/thread-20060.html) |
RE: Some metroid sprites - Ailit - 01-21-2013 (01-21-2013, 01:46 AM)Previous Wrote: Any reason to put it up here at 3x the actual size? :> I have bad eye sight so I have to make it this big to get an actual feel for the sprite. I can make it smaller for you if you want though Also, I tried many a shading with the ship, looked at a ton of examples and honestly they ALL look unnatural, especially the official Nintendo sprites. But I feel what gives the shading a more unnatural look more than anything else is the colors I've limited myself to. I guess there is no reason to limit the ship (which is much larger) to the same size pallet of samus. Some white can make a huge difference.. I'll keep in mind what you said but honest I've tried and it just looks butt if you apply that source all over the ship. RE: Some metroid sprites - Chris2Balls [:B] - 01-21-2013 Do you use the zoom function in the program you're using? RE: Some metroid sprites - Ailit - 01-21-2013 (01-21-2013, 08:52 AM)Chris2Balls [:B] Wrote: Do you use the zoom function in the program you're using? Yes, I do as well. Years of sitting in front of the computer have left my eyes very dull. Here is some more work on the shading. I feel like this is the closest I've come to the concept of Metroid ships since my first sprite. All it needed was 2 more colors (white and lighter green) and the shading all of a sudden didn't look so bad. I also emphasized the red more for added depth. Here it is larger for us blind people Also I find it looks better if I step 3 feet away from my computer and look at the sprite from upside down between my legs. No, seriously, try it RE: Some metroid sprites - Ailit - 01-27-2013 I think I'm pretty much done with the ship.. I'll come back to it later but I really need to get working on the running animation recolor and some tiles to at least get a basic set going. Larger RE: Some metroid sprites - Phaze - 01-27-2013 Just a tip but you can probably save time by omitting the larger version since you can enlarge a page (and images on it) with CTRL and +, getting close to the same size image. RE: Some metroid sprites - Ailit - 01-27-2013 I'm going to redo the left running sprite based on the right. Any suggestions? Heard one about the arm cannon being something something.. yeah. C&C RE: Some metroid sprites - Phaze - 01-28-2013 Only thing I could pick out is the actual speed/pacing, it's more like she's taking a leisurely jog. Otherwise, it looks grand to me - I seem to even see a shadow on her jetpack-thing! RE: Some metroid sprites - Ailit - 01-28-2013 (01-28-2013, 07:20 AM)Phaze Wrote: Only thing I could pick out is the actual speed/pacing, it's more like she's taking a leisurely jog.Yeah I forgot to speed it up, here it is. Slightly bigger for more detail. I'll tweak the arm cannon a bit, as always suggestions are welcome. RE: Some metroid sprites - McMaxxis - 01-28-2013 Oh man that is looking better than I remember. Great job! RE: Some metroid sprites - Ridge Troopa - 01-28-2013 Very awesome stuff so far, looking forward to more progress! If I have to nitpick one thing on that animation, it's that the feet may look a bit too long when at the top/back frame. RE: Some metroid sprites - Novally - 01-29-2013 I envy the animations. Running animations have never been my strong suit. RE: Some metroid sprites - Ailit - 01-29-2013 Ok so I think I'm done tweaking the right_running sprite so I'll start working on the left tomorrow and if I get to it I'm redoing all the aim poses I had for her. Everything I've done up until now needs to be updated to this standard. Here is the latest if not final running pose (slowed down an extra 25%) Slightly larger RE: Some metroid sprites - Ailit - 01-30-2013 Tweaked a bit more and finished left running sprite. larger Going to work on aiming sprites now.. see you guys soon. RE: Some metroid sprites - Novally - 01-30-2013 Some anatomy of Samus to help. I find these funny and could help you with more poses: I found these thinking it was funny about her fitting in her suit: But this is actually how she fits (still makes little sense to me). RE: Some metroid sprites - Ailit - 01-30-2013 Ah damn it I forgot to edit something on the running animations.. I'll repost it later with another update. No Comments or Critics (of the sprite I mean)? |