Castlevania - Rondo of 8-bit [very early alpha] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Castlevania - Rondo of 8-bit [very early alpha] (/thread-21967.html) |
RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 12-18-2012 RE: Castlevania - Dracula NES [Programmer Needed] - Vipershark - 12-18-2012 I know this is upposed to be NES and all, but are those waterfalls supposed to be in the foreground? If not, you should probably make them a darker blue to help signify that they're in the background. Otherwise they looks like some sort of pillars or something in the way. RE: Castlevania - Dracula NES [Programmer Needed] - kaB00M - 02-03-2013 What happened to this? This looks yummy. RE: Castlevania - Dracula NES [Programmer Needed] - Chris2Balls [:B] - 02-04-2013 It's been a while since the last update, I'd like to see more progress too. However, I think Lexou suffers from what we call in French "flemme". RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 02-04-2013 (02-04-2013, 03:24 PM)Chris2Balls [:B] Wrote: It's been a while since the last update, I'd like to see more progress too. However, I think Lexou suffers from what we call in French "flemme". add that to my recent discovery of starcraft 2 and i think kaboom's question is answered i didn't forget this though, although it'd be nice to find a programmer before i get too serious about things RE: Castlevania - Dracula NES [Programmer Needed] - Zapchu25 - 02-12-2013 It's kinda embarrassing, but I've never actually played a Castlevania game But, I'd be completely willing to do some programming for this project of yours. Send me a PM if you're interested in enlisting my services. RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 04-28-2013 well the guy just above my post never replied to my PM if you thought this project was dead well you're right two more enemies that chris is probably gonna edit RE: Castlevania - Dracula NES [Programmer Needed] - Chris2Balls [:B] - 04-28-2013 Yeah, I'm probably going to edit those. It's cool to see you carrying on though, I like them! RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 11-03-2013 so yeah as some of you may know im taking programming classes this year in highschool and they grade you on a project at the end of the year (for the baccalaureat) sooo what better way to motivate me to finish this ? try and guess which one's an enemy and which one's a boss RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-06-2013 additionally, i have researched NES hardware and I noticed that Castlevania III, despite having a MMC5 chip, still uses 2A03 music. In other words, I cannot use 7 music channels and I should be confined in 5 tracks instead. it's going to be really limiting but it'll worth the extra effort to make it as accurate as possible. RE: Castlevania - Dracula NES [Programmer Needed] - TomGuycott - 11-06-2013 (11-03-2013, 12:48 PM)Lexou Duck Wrote: so yeah as some of you may know im taking programming classes this year in highschool Well unless you are changing gameplay in the series, I KNOW which is which because I've seen the game played. I: RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 11-25-2013 so i got the basics working currently working on the slide jump kick and backflip which is why they're so glitchy im quite happy with what i've got otherwise RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-26-2013 I like the extra jump frames you put in there, I kinda expected to see a classic CV jump (crouch sprite) RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-28-2013 (11-06-2013, 06:34 AM)Gors Wrote: additionally, i have researched NES hardware and I noticed that Castlevania III, despite having a MMC5 chip, still uses 2A03 music. In other words, I cannot use 7 music channels and I should be confined in 5 tracks instead. Divine Bloodlines (Intro) http://vocaroo.com/i/s0cL4uELqhuk Requiem (Menu) http://vocaroo.com/i/s1SjfOF2nCUM Divine Bloodlines (Stage 1) http://vocaroo.com/i/s0jgHImDI6aR Cross a Fear (Stage 2a) http://vocaroo.com/i/s1tXYSiHea3P All in 2A03 RE: Castlevania - Rondo of 8-bit [very early alpha] - Ailit - 11-29-2013 Out of curiosity what tool are you using to develop your game Lexou? GameMaker or something else? |