My return to Spriters resource (now VG resource) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: My return to Spriters resource (now VG resource) (/thread-23518.html) |
RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-12-2013 RE: My return to Spriters resource (now VG resource) - Gors - 08-13-2013 there's nothing hard about this as you already know. Though since those pipes are metallic, a little more contrast should work wonders. Make te highlight near white and the shadow, a tad darker. RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-13-2013 (08-13-2013, 06:19 AM)Gorsalami Wrote: there's nothing hard about this as you already know. Though since those pipes are metallic, a little more contrast should work wonders. Make te highlight near white and the shadow, a tad darker. RE: My return to Spriters resource (now VG resource) - Hiynastrike - 08-13-2013 The shadow needs to be a little more darker the white is fine RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-13-2013 (08-13-2013, 10:32 AM)Hiyna S. Blackfeather Wrote: The shadow needs to be a little more darker the white is fine RE: My return to Spriters resource (now VG resource) - Mors - 08-13-2013 This looks better. RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-22-2013 After slowly building up to it, I'm gonna try doing a tileset again. RE: My return to Spriters resource (now VG resource) - MikeDH720 - 08-22-2013 You could use a bit more contrast in the shading on the grass. The shading underneath the grass seems off as well. RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-23-2013 (08-22-2013, 11:02 PM)MikeDH720 Wrote: You could use a bit more contrast in the shading on the grass. The shading underneath the grass seems off as well. RE: My return to Spriters resource (now VG resource) - Mr. Jam - 08-23-2013 They could probably use a few more details added to them, like a bit of grass hanging over the edge, more shadows on the sides of the dirt, etc. The tiles look rather plain at the moment, so just try to be creative to think of a few more details to add to the tiles RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-23-2013 (08-23-2013, 10:28 AM)EpicEbilninja Wrote: They could probably use a few more details added to them, like a bit of grass hanging over the edge, more shadows on the sides of the dirt, etc. The tiles look rather plain at the moment, so just try to be creative to think of a few more details to add to the tiles RE: My return to Spriters resource (now VG resource) - Mr. Jam - 08-24-2013 It's looking a bit better now, but the colors and shading could use a bit of work. A slight hue shift(sort of like what you did with the coins earlier) may work for the colors and for the shading, the image looks rather flat. RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-25-2013 (08-24-2013, 11:38 PM)EpicEbilninja Wrote: It's looking a bit better now, but the colors and shading could use a bit of work. A slight hue shift(sort of like what you did with the coins earlier) may work for the colors and for the shading, the image looks rather flat. RE: My return to Spriters resource (now VG resource) - MikeDH720 - 08-29-2013 It's coming along though I feel like you could still push for more contrast/hue shifting to get it looking even better. Especially in the shading on the grass. RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-29-2013 (08-29-2013, 01:35 PM)MikeDH720 Wrote: It's coming along though I feel like you could still push for more contrast/hue shifting to get it looking even better. Especially in the shading on the grass. Here's your edit |