Chris2Balls (PLAYER) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: Chris2Balls (PLAYER) (/thread-25055.html) |
RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 11-12-2014 This is like an early Christmas present. Thank you very much TheShyGuy, I'll be doing more miscellaneous work in the meantime, as well as fixing that blur! C2B eventually gets tired of standing up: RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 01-11-2015 Updated the jump animation, revised the blurs on punch 1&2. More to come Updated intro Hit spark. Updated the sheet. Block spark. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 02-01-2015 Intro 2. Grabbed frame: New backpedal? Spark effect for the backpedal. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 07-31-2015 Dodge sprite. Yes, he's lying down in mid-air. Made some tilt frames for when the cup stops. Updating OP. RE: Chris2Balls (PLAYER) - TomGuycott - 07-31-2015 Quick question: would you prefer Dodges to be a command input, a single button and direction press, or just tapping a direction? And are they air-only dodges? RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 07-31-2015 you'd have to ask the others but imo dodges aren't air-only and are command inputs. RE: Chris2Balls (PLAYER) - Gors - 08-05-2015 I think that dodging could be a separate button, and only in mid-air (ground dodges are relegated to command-input rolling). once doing air dodge, you can't do that again until you touch the ground. RE: Chris2Balls (PLAYER) - NICKtendo DS - 08-05-2015 Why not use the grab button? You can't grab in mid-air unless it's an attack anyway. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 06-27-2016 New PUNCH2 New KICK2 New WALK F Updating OP. RE: Chris2Balls (PLAYER) - NICKtendo DS - 06-27-2016 The bread attack animation always bothered me. It looks weak. I'm not feeling the impact. Maybe it's because it's squeezed into that 64x64 pixel space and lacks the range it could have. Why not swing that thing around like a baseball bat or something, have people fear baked goods forever. Speaking of baked goods, sudden random thought. Boomerang Croissant. I don't know if there's a projectile attack with a boomerang effect, but they're rare if there are. Maybe have it move upwards if a specific button is held, like Kirby's Cutter ability in the later games. Use it or don't. Just throwing it out there. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 06-27-2016 Hey, thanks! To be honest, it's been bothering me too, but I never got around to doing it because it seemed good enough. I'll edit an update into this! Yeah, now that's an idea! Also something with cheeses could be funny. Edit: RE: Chris2Balls (PLAYER) - TomGuycott - 07-10-2016 Just chiming in to let you know I finished adding the new animations to existing attacks and they'll be in the version I hope to put out this week. I'm still working on the secondary specials, though, so I can't promise those yet. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 07-22-2016 Giving more range to the second kick, to pair up with the second crouch kick (which reaches further with the enlarged fist). Updating OP. RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 04-08-2017 Teeny bump Changed one of the baguette's and one of the croissant's frames. Updating OP C2B's got the tea out whilst waiting for more activity in this subforum: RE: Chris2Balls (PLAYER) - TomGuycott - 04-12-2017 One question I keep forgetting to ask: what's the stylized red symbols for? Just cool stuff to add wherever, or is it something specific? |