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Ash's Sprite Dump - Printable Version

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RE: Ash's Alchemy Lab - -Ash- - 10-20-2014

[Image: BGV0gBi.gif] just finished a new enemy design of a strange dinosaur like creature, and then added a beam animation.  Due to his neck and head shape he is called the Sevenasaur.


RE: Ash's Alchemy Lab - Kelvin - 10-20-2014

The image is blurry. Is it supposed to have AA edges or something?


RE: Ash's Alchemy Lab - -Ash- - 10-20-2014

(10-20-2014, 04:29 PM)Midi Wrote: The image is blurry. Is it supposed to have AA edges or something?

I don't see what you mean, the image isn't blurry on my end. Browser problems?


RE: Ash's Alchemy Lab - -Ash- - 10-21-2014

[Image: 4b7b3a160f4e007f0d0746b94ad3ccfb.png] Big update, literally. Finally getting down to a boss design, A giant tortoise with a parasitic tree on it's back. It is still a work in progress but I generally don't work with plant life, specially on other creatures. I am mainly looking for advice in both the shading and how to shape the vines and other plant like things I will be adding to his design. I also added, a bandit archer (done by a friend). A Bronze/Copper droid, and a robotic slime. Inb4 torterra.


RE: Ash's Alchemy Lab - -Ash- - 10-22-2014

[Image: 7799852672428674b1b7f70572b6c1f6.png] got a bit more work done, Due to me never working in this scale I am not sure how to handle detailing.


RE: Ash's Alchemy Lab - E-Man - 10-22-2014

For a sprite that size, I guess it's okay to use more values to shade your sprites. Also, using dithering wouldn't hurt either.


RE: Ash's Alchemy Lab - FarmerM - 10-22-2014

Kinda reminds me of this.
[Image: torterra_quick_color_by_lcmattson-d4wl4p6.png]


RE: Ash's Alchemy Lab - -Ash- - 10-23-2014

(10-21-2014, 12:42 AM)AshuraAlchemist Wrote: Inb4 torterra.



RE: Ash's Alchemy Lab - -Ash- - 10-29-2014

[Image: D9ILlXI.gif] Ok so I recently got obsessed with a youtube video and made a character from the video. here is said video. [Image: fd502ad9a0ad82d8f39f0afa668538ae.png] in other news, here is a sprite of a recent 3D sculpt I did. Which you can find here.  I am currently not going to be doing much for the next week or 2 due to tendonitis cause from over working. So yay sitting here and doing nothing!


RE: Ash's Alchemy Lab - FarmerM - 10-29-2014

Awesome. You should test him with a purple outline.


RE: Ash's Alchemy Lab - DragonDePlatino - 10-29-2014

Man, thanks for sharing that video! A flash animation of that length and polish must've taken months to make.

Anyways, your model is really freakin' impressive for non-commercial work but the sprite...not so much. The reds and oranges are too saturated for that sprite! You should either darken the outline or lower the saturation of the coloring to balance it out. Also, you might want to brighten up the darkest shade there. When you use it to anti-alias your sprite, it makes it look like you're thickening the outline.


RE: Ash's Alchemy Lab - -Ash- - 10-31-2014

[Image: 2fcbe373f7fbfc38fe3ad3eb49ba17bf.png][Image: b871e5b6a6ce72cbd07dad9cbc4bc994.png]Updated some stuff a bit and did a sprite of a recent character design planned to be use in Mighty Number 9, Ray. In mega man X style, zero is right next to him as I used all the colors right off zero, since the character is basically zero.


RE: Ash's Alchemy Lab - -Ash- - 11-03-2014

[Image: fd690ab60b1abf85e7173f727f020394.png] Another update, starting to think I should just make a separate thread for this game/spriting project thing. Would allow me to explain my idea better.


RE: Ash's Alchemy Lab - E-Man - 11-03-2014

You're certainly using a lot more ghostly pink fire ever since you watched that video, huh?


RE: Ash's Alchemy Lab - -Ash- - 11-03-2014

(11-03-2014, 11:01 AM)E-Man Wrote: You're certainly using a lot more ghostly pink fire ever since you watched that video, huh?

Thing is though, i've kinda always used purple for ghost type things, might be why I liked that character so much. I blame pokemon for the most part.