Hercules Beetle Knight "Halberd" (PLAYER) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: Hercules Beetle Knight "Halberd" (PLAYER) (/thread-27544.html) |
RE: Hercules Beetle Knight "Halberd" (PLAYER) - The Phinx - 03-31-2016 OK the last two things I wanted Halberd to have besides a victory animation and lose animation. QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground) QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent) RE: Hercules Beetle Knight "Halberd" (PLAYER) - TomGuycott - 07-19-2016 I just realized I didn't add those last two specials because they weren't on the main sheet. My bad! I can work on them later. |