Collection of sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Collection of sprites (/thread-27739.html) |
RE: Collection of sprites - Laviathan4041 - 12-19-2015 (10-09-2015, 09:52 AM)StevenB Wrote: That's really awesome. Have you ever thought about making Mugen characters before? Because I could totally see these in Mugen. You're more skilled than me at sprite drawing and especially animating.... Pretty cool sprites though. RE: Collection of sprites - StevenB - 12-20-2015 (12-19-2015, 10:27 PM)Laviathan4041 Wrote:(10-09-2015, 09:52 AM)StevenB Wrote: Much appreciated- And yeah, I have thoought about it, as a matter of fact I recently joined some mugen communities. I'm practising with my animations first of all to get better though. My previous animation program broke down so I am still learning to animate with photoshop. RE: Collection of sprites - StevenB - 12-22-2015 Now to go back to the stance, jab if I ever have time again RE: Collection of sprites - StevenB - 12-28-2015 Something completely different I've posted these buggers before, but I've since added new ones and cleaned up the previous ones. RE: Collection of sprites - StevenB - 01-17-2016 KONO DINO DA I've also decided to redo the Damian stance that I previously posed into something new; It's still got a few rough edges, but I tried to focus on adding the organic movement that Gord pointed out. What do you all think? Is this a step in the right direction in that departement? RE: Collection of sprites - The Phinx - 01-18-2016 There are still some issues I see with the sprite animation but overall the bounce is headed in the right direction. RE: Collection of sprites - Gors - 01-18-2016 the head is turning way too much in the stance while fighting you'd like to look at your opponent at all times, and swaying your head constantly can be a little unnatural RE: Collection of sprites - StevenB - 01-18-2016 (01-18-2016, 07:34 AM)The Phinx Wrote: There are still some issues I see with the sprite animation but overall the bounce is headed in the right direction. I agree that it's still rough around an edge or two. Feel free to point out some things if you have time. I can't promise I'll fix it right away but I'll write it down for later (01-18-2016, 10:51 AM)Gors Wrote: the head is turning way too much in the stance yeah tbh the head rotation was an afterthought that I threw in at the end. Do you think simply 2 frames or 1 frame of head motion would be better? RE: Collection of sprites - x0_000 - 01-19-2016 Nice stuff in here! For the animation, I think the front arm could be positioned better, it's mostly absorbed into the silhouette right now. The angling on the far arm looks wrong when it gets pulled back: the fist is always facing the player but the angle of the arm suggests a different direction. RE: Collection of sprites - The Phinx - 01-22-2016 Well one major problem I see is that his head size seems just way to small in proportion to his body. Like his head is a pokemon overworld trainer sprite and his body is a street fighter sprite. And his Right arm (our left) seems too close to his body id doesn't make for a good sillhouette. Those are the only real issues I see. RE: Collection of sprites - Chris2Balls [:B] - 01-28-2016 Torso, neck and head seem out of proportion with the rest. The animating itself is good though! RE: Collection of sprites - StevenB - 02-20-2016 New base concept: Pose is a placeholder, but I wanted to make the head better proportioned according to the feedback. Similair to when I draw I do tend to make heads a bit bigger but maybe this time it looks more natural? For the pose I used some images from Google. RE: Collection of sprites - StevenB - 02-28-2016 New stance animation. I've opted to go for a more loose pose this time around. There are still some jittery bits but overall I think I did pretty decent. Feedback is always welcome. RE: Collection of sprites - x0_000 - 02-28-2016 The main thing that pops out to me is that the far leg's length is inconsistent during the animation. A bit too loose, perhaps? RE: Collection of sprites - StevenB - 02-29-2016 (02-28-2016, 06:59 PM)x0_000 Wrote: The main thing that pops out to me is that the far leg's length is inconsistent during the animation. A bit too loose, perhaps? Would you say this is most apparent at the highest or lowest frames? In some of the higher frames I raised the ball of the back foot a bit wich may throw the whole thing off. Do you think by 'adding' more knee (more pixels in width) in the lowest frames would help a bit? Thanks for the feedback, I'll write it down. I may do some other animations first but I'll adjust the leg when I get back to this animation. I also speed the animation up a bit, I think it makes it better; |