Pokémon Super Mystery Dungeon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Super Mystery Dungeon Model Ripping Project (/thread-28225.html) |
RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-25-2015, 09:27 PM)ThatTrueStruggle Wrote:(11-25-2015, 08:06 PM)Demonslayerx8 Wrote: As lilo said, it doesnt work. even tho it GAVE me a BCH file thats about 230MB, and shows no model or texture data in Ohana. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 pretty much the only way to look into the data files Lilo is via HEX editor. Thats how i found out it was an FARC archive with multiple BCH files inside them. I didnt find any with CGFX/BCRES data tho. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 01:39 AM)Demonslayerx8 Wrote: pretty much the only way to look into the data files Lilo is via HEX editor. Thats how i found out it was an FARC archive with multiple BCH files inside them. I didnt find any with CGFX/BCRES data tho. I understand. I hope we find something soon. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-26-2015 I've actually transitioned into using C# for this. It'll allow me to do this easily. In fact I have my extractor done, but I'm testing it right now. And yeah I use a Hex Editor to look at files. It works for extracting CGFX and BCH files. However this program is a little gimmicky, because I'm not about to get into decoding that SIR0 offset table RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 02:54 AM)ThatTrueStruggle Wrote: I've actually transitioned into using C# for this. It'll allow me to do this easily. In fact I have my extractor done, but I'm testing it right now. And yeah I use a Hex Editor to look at files. It works for extracting CGFX and BCH files. However this program is a little gimmicky, because I'm not about to get into decoding that SIR0 offset table That is great. I'm looking forward to trying it out. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 hah yeah, i saw that SIRO table also, and just like with Chibi Robo! Zip Lash, it also has a table, but not a Siro table, its ASST table RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-26-2015 SIR0 does some weird stuff with encoding and stuff EDIT: Unpacker is done. Didn't test too much with BCH support, but here: https://www.dropbox.com/s/7zcwt53sqepwyyk/FARCUnpacker.exe?dl=0 It might take a while to unpack some larger files. Edit 2: Quick update! Unpacker unpacks wayyyyyyy faster now RE: Pokémon Super Mystery Dungeon Model Ripping Project - gdkchan - 11-26-2015 (11-26-2015, 07:07 AM)ThatTrueStruggle Wrote: SIR0 does some weird stuff with encoding and stuffSomeone sended me one of those FARC files some time ago... Not sure if is the same structure of the file you guys are looking, but I already did some research on it, here is the structure: Code: 0x0 - FARC Signature RE: Pokémon Super Mystery Dungeon Model Ripping Project - Farlavor - 11-26-2015 on my personal opinion... the Gateway method has got pretty obsolete... indeed you may use that method if you want. but I had tested the method and honestly, it didn't worked as expected. but fortunately for you, you can rip model files from a CIA file, Give it a shot. just convert your 3DS rom into a CIA and use 3DS explorer. CIA's FS is 100% decrypted so you don't need any *censored* Xorpads. I have to test it for my 3DS model ripping projects. but I'm kinda busy and have some problems... (Having lower than 10GB of disk space) RE: Pokémon Super Mystery Dungeon Model Ripping Project - gdkchan - 11-26-2015 (11-26-2015, 09:12 AM)Farlavor Wrote: on my personal opinion... the Gateway method has got pretty obsolete... indeed you may use that method if you want. but I had tested the method and honestly, it didn't worked as expected. but fortunately for you, you can rip model files from a CIA file, Give it a shot. just convert your 3DS rom into a CIA and use 3DS explorer. CIA's FS is 100% decrypted so you don't need any *censored* Xorpads.CIAs are encrypted too. BUT you may be lucky enough to find an already decrypted CIA on the webs (I already found a bunch). RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 I extracted the pokemon_graphic.bin file but when I open one of the bch in ohana, it gave me no model. Can you update this extractor? RE: Pokémon Super Mystery Dungeon Model Ripping Project - eureka - 11-26-2015 Probably a different variant of BCH then. Extractor wouldnt be the problem i dont think, theres quite a few variants of BCH in 3ds games iirc. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 10:56 AM)eureka Wrote: Probably a different variant of BCH then. Extractor wouldnt be the problem i dont think, theres quite a few variants of BCH in 3ds games iirc. Its a possibility. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-26-2015 Some of the BCH files have only textures. Try switching into 'Textures' mode and seeing if that works. (11-26-2015, 08:55 AM)gdkchan Wrote:(11-26-2015, 07:07 AM)ThatTrueStruggle Wrote: SIR0 does some weird stuff with encoding and stuffSomeone sended me one of those FARC files some time ago... Not sure if is the same structure of the file you guys are looking, but I already did some research on it, here is the structure: Yeah, that's the SIR0 format we were talking about. I heard it's offsets were encoded, and to use them they needed to be decoded. Things may have changed, so I don't know but that's what I heard. Thanks GDKChan, this is really helpful RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 11:25 AM)ThatTrueStruggle Wrote: Some of the BCH files have only textures. Try switching into 'Textures' mode and seeing if that works.Which BCH Files use models? |