PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html) |
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-09-2016 Hey friends, big update! PSXPrev 0.5 Alpha now: *Supports .PMD Model Files *Can scan for Resident Evil .TIM Files (which are different from common .TIM Files. Don´t forget to turn on Scan for TIM before it) *Has a Texture Previewer and a menu to locate Textures by Page ID *Has an Option to Debug Triangle Types to find-out Bugs in Triangle Processing Code. The download link is the same at the first post of this topic. Lot of work into this. Take a look at: http://ricardoreis.net/psxprev There you can find a link to make a PayPal "Donation" to incentivate my job. Tks! RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-11-2016 Update 0.6 Alpha Same download link Fixed: *Some normal component bugs (models in Legend of Dragoon should look OK now) *Splitted Resident Evil Textures for correct UV Mapping *Now you can scan for common TIM and Resident Evil TIM at the same time *Misc bugs Added: *Models and textures names to the inspector (you can rename them too) Doing: *Scan cache (will be faster to scan a file after the first time with the same software version) Todo: *Fix remaining normal and color component issues *TOD (Animations) support *PXL (Sprites) support *Resident Evil EMD support? (Found out that Brave Fencer Musashi has tons of TMD models, but unfortunately, the app couldn´t find the game textures) RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Filler - 10-11-2016 Never really ripped from PSX games. But you're doing an amazing job with this program, I gotta say. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - gamex - 10-15-2016 Great tool! thx I want to know when will update? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-16-2016 Hi people! I'm making some changes in PSXPrev. I moved all code from SharpGL to OpenTK. (Active development and multi-platform support) Also, I started to implement the TOD Animations, you can take a look at: http://ricardoreis.net/PSXPrev/tod.webm RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - gamex - 10-17-2016 Super!!! I have a question. how to open TOD animation in 3D editor? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-17-2016 (10-17-2016, 01:45 PM)gamex Wrote: Super!!! TOD Animations viewing will be avaliable at the next PSXPrev Alpha Release (0.7). And TOD Animations exporting will be avaliable at 0.8 Alpha Release probably. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - gamex - 10-18-2016 I will wait this tooll RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - KrakenOfTheSea - 10-18-2016 After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models. Am I doing something wrong here? UPDATE: GUI finally came up, but no models to be found. Tons of textures, though. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-18-2016 (10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models. Probably the app didn´t find anything to show. To be sure, you can check the "log" option at the launcher, then look at the genereated ,log file at the app folder. If it shows 0 models and 0 textures, it didn´t find anything. I'm thiking about removing this console interface at next releases, and let the app check the files in background, while populating the user interface. But it will take some time to be completed. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - KrakenOfTheSea - 10-18-2016 (10-18-2016, 09:23 PM)rickomax Wrote:The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it.(10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models. Anyways, even though the game DOES use models, I only ended up with textures. Maybe the game just isn't compatible with the ripper? (Idk what would cause this, though. I don't think it being a non-NTSC game would affect that, either.) RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-18-2016 (10-18-2016, 09:25 PM)TheNoahGuy1 Wrote:(10-18-2016, 09:23 PM)rickomax Wrote:The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it.(10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models. If these models are TMD or PMD uncompressed/unencrypted models, the app should be able to find them. But the truth is that nothing is guaranteed, as we have modified TIM file formats, we can have TMD or PMD modified file formats too, so app won´t be able to scan them. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - KrakenOfTheSea - 10-18-2016 (10-18-2016, 09:52 PM)rickomax Wrote:(10-18-2016, 09:25 PM)TheNoahGuy1 Wrote:(10-18-2016, 09:23 PM)rickomax Wrote: Probably the app didn´t find anything to show.The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it. not 100% sure if they are uncompressed. How do i check this? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - SmashFan127 - 10-20-2016 My curiosity may be getting the better of me here, but is it possible to do this with savestates? RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 10-20-2016 (10-20-2016, 01:42 PM)SmashFan127 Wrote: My curiosity may be getting the better of me here, but is it possible to do this with savestates? I didn't understand. What do you mean? |