Ganondorf - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Ganondorf (/thread-4602.html) |
RE: Ganondorf - nolongeri - 07-07-2010 I was thinking just adding the cirlce pieces instead of the metal strips with cirlce pieces. (forgot the circle pieces in the above listed) Also I am gonna play brawl more so I will actually figure out the SFX. Also do I put it directly on the sprite or just have the SFX by the sprite animation RE: Ganondorf - Ton - 07-08-2010 His eyes are kind of weirding me out. RE: Ganondorf - Locked Achievement - 07-08-2010 Is that a bad thing? I mean, he is the demon of all evil (or something, I cant remember), so making him scarier would be better. RE: Ganondorf - rukifellth - 07-12-2010 Hmmmm, I think I like Raid's the most. Ganondorf is a major villian so he can't be too bright in the colours... RE: Ganondorf - Silverdabolt - 07-17-2010 I'm rusty, so I decided to give it a go. I used the lightest of the colors only when I needed too. I'm an old friend of Ton's, and I plan on helping him get all the idle poses into shape. RE: Ganondorf - Blitz - 07-18-2010 Looks great, but the back of his hair could use a little work RE: Ganondorf - Alpha Six - 07-18-2010 Actually the whole thing looks way too detailed and out of style. The color palette is also on the drab side. Earnest effort, but the end result looks really messy. RE: Ganondorf - Ton - 07-18-2010 What if we recolor him with the existing palette? RE: Ganondorf - nicktheslayer - 07-18-2010 Could help, but we should do what we did to my Donkey Kong (RIP DK ) and take out most the detail. Leave the big, and important stuff, but take away the little pieces. Edit: Im working on it now, not the taking away of the detail, but the palette recoloring. Edit Pt 2: Nevermind, the colors arent right for Ganon. RE: Ganondorf - nolongeri - 07-19-2010 I like Raid's so much better. Problems with the new one. 1.Nose is to big, look at ganondorf in Twilight princes it's short and pointed. 2.He's scrawny he wields a Two-hander one handed should have large muscles 3.The Cape is too flat in twilight princess it was very folded. RE: Ganondorf - nolongeri - 07-19-2010 Well, I just decided to upload this. Personally If the new one is chosen, someone else can take over. I started working on the basic idle motion. I am going to add some cool stuff with his shadow for this motion soon. Uploaded with ImageShack.us RE: Ganondorf - Alpha Six - 07-19-2010 Neither of the Ganondorfs done so far are good. They all look really stiff and suffer general anatomy problems. RE: Ganondorf - Ton - 07-19-2010 In all fairness, Ganondorf in the game is really stiff. RE: Ganondorf - Alpha Six - 07-19-2010 That's not really an excuse. RE: Ganondorf - Tarvonas - 07-20-2010 It's quite a fair excuse, actually. Ganondorf is generally angry, stern and tense, thus, making him quite stiff in appearance. There's nothing wrong with reflecting that in his sprite. |