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Fantasy Smash Project 2.5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project 2.5 (/thread-8063.html) |
RE: Fantasy Smash Project 2.0 - Kairos - 07-23-2009 Working on Professor Layton (Assist Trophy and Cless Alvin (Playable) EDIT: Travis Touchdown is Suda 51/Ubisoft. Also Quality control needs to be on. RE: Fantasy Smash Project 2.0 - Bane84 - 07-23-2009 (07-23-2009, 01:38 AM)Gameboy Wrote: Okay, I got a weird submission. Game Boy. Would this happen to be the same Game Boy that's in Captain N: The Game Master? RE: Fantasy Smash Project 2.0 - Gold - 07-23-2009 If it were Gameboy from Captain N I would fully support the idea. But he was a different colour. And sometimes had arms. RE: Fantasy Smash Project 2.0 - Gors - 07-23-2009 (07-23-2009, 01:18 AM)Sploder Wrote: @gorsal, do you think we could find a way to squeeze another 4 frames into the walk cycle? I'm gonna try and get that to work. I... don't think it's needed to do that, the walk animation is smooth enough imo. Also, it would be a better idea to make other animations first than focusing in only one. RE: Fantasy Smash Project 2.0 - tsr moderation staff - 07-23-2009 gameboy- that's rad. anyhow, because it'll be a pain to do it later, i started the sheet. i think i also got the idle down ![]() ![]() ![]() if someone has the know-how, would they add some subpixeling to the duck? RE: Fantasy Smash Project 2.0 - Gameboy - 07-23-2009 (07-23-2009, 06:08 AM)Arthur Wrote: If it were Gameboy from Captain N I would fully support the idea.I'm afraid he isn't exactly based on the character in the animated series, but I might based moves from the show. The reason being the special moves are totally unique, and I don't believe the TV series had anything similar to them. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-23-2009 (07-22-2009, 10:55 PM)Gabby Jay Wrote:(07-22-2009, 10:44 PM)Brawler1207 Wrote:He's made of glass =P(07-22-2009, 10:40 PM)Gabby Jay Wrote: Here is my progress so far: Oh my bad I had no idea before! @ Gameboy: Awesome idea another Retro Character ![]() RE: Fantasy Smash Project 2.0 - CeeY - 07-23-2009 (07-23-2009, 09:08 AM)Tuna Unleashed Wrote: gameboy- that's rad.I love Joe's idle stance. This is turning out nice. RE: Fantasy Smash Project 2.0 - Kinanza - 07-23-2009 I've added the running sprites. It doesn't look any good I know, but it's a shot. RE: Fantasy Smash Project 2.0 - Ninspriterx - 07-23-2009 If anyone is interested my vision of the Mii, his moves are focused the limits of the Wii Remote + Nunchuck. He would always hold a Wii Remote. WR = Wii Remote, +N = +Nunchuck [it's what he's holding for the attack.] AAA combos (WR + N) Boxing A-> (WR) [Like Peach's] Baseball Bat, Gold Club, Tennis Racket Special (B) (WR) Sword Special Side (WR + N = Wii Zapper) Gun Something along the lines of that.. RE: Fantasy Smash Project 2.0 - Gors - 07-23-2009 (07-23-2009, 01:38 AM)Gameboy Wrote: <Final Smash: Pixelated> DID SUM1 SAY 8-BIT THAR? ...I think so. Anyway, I think I'm going to update again today, so stay tuned. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-23-2009 Just like Gorsal I will make an 8-Bit Geno for Gameboy's Final Smash! RE: Fantasy Smash Project 2.0 - tsr moderation staff - 07-23-2009 shouldn't it be monochrome since this is gameboy? RE: Fantasy Smash Project 2.0 - Gaia - 07-23-2009 ![]() Since the hair is the "modern" design (really, there's almost no changes to this possum except for that blonde hair, glove color change, "slimness" and the sword). I decided to add it, on the lower right corner, but the pallete is experimental. RE: Fantasy Smash Project 2.0 - tsr moderation staff - 07-23-2009 ![]() edit: ![]() |