The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) (/thread-19681.html) |
RE: The Official Super Smash Bros. Brawl Project - Garamonde - 01-16-2013 OKAY BIG NEWS GUYS I have updated the OP with the Assist Trophies and Poké Ball Pokémon, along with information about claims and what have you. This will probably encourage me to get back into this project a bit more too, so I hope to see people back here working on this game. Also special note: Lugia and Staryu have special issues and we need Random Talking Bush to have a look at them. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Ton - 01-17-2013 Awesome! Can't wait! RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Goronic - 01-17-2013 Can I claim Weavile and Gardevoir? RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-17-2013 Yes you may! Added your claims~ Make sure you've read the project guidelines and stuff carefully. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Goronic - 01-17-2013 (01-17-2013, 12:27 AM)Mighty Jetaku Wrote: Yes you may!Hmmm, I think I'll have to pass on Weavile... His skeleton is scaled wrong when I export him as a PSK, and his everything messes up when I export him as an MD5. XD Gardevoir came out fine though. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-17-2013 Okay I removed your claim. For now, here's Deoxys. https://dl.dropbox.com/u/95200614/Deoxys.zip I'd provide a preview but the textures look a little funky even when rendered and I forget how to fix them, so maybe later as I don't feel like showing funny looking models anymore. Also a note to Link101 and John2k4: You still have claims pending. I'll give you one more week to do them, then I will have to remove them. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - lemurboy12 - 01-17-2013 You know, why is it that most of the pokemon trophies have like, multiple sets of eyes? were they recycled from something that had facial expressions? were they to be active in-game at one point? RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-17-2013 Most of it's texture clamping. As I mentioned the Pokémon have stuff have that. Usually you can fix it by simply opening it in an image program, increasing the canvas size to 256 x 256 (making sure the texture's in the top-left corner of the image) and filling in the blank area with the same solid color as the very edges of the texture. I did this with Jigglypuff's fighter model. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Random Talking Bush - 01-17-2013 (01-17-2013, 10:31 AM)lemurboy12 Wrote: You know, why is it that most of the pokemon trophies have like, multiple sets of eyes? were they recycled from something that had facial expressions?Yes, the majority of them are directly from Pokémon Battle Revolution. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-17-2013 Oh, okay. Interesting. Ho-Oh: .MD5 didn't work for this so .PSK's what you're getting unfortunately. ...Aw screw it, previews are nice anyways. Deoxys is gonna come later though. I figure the icon from the trophies would be re-used like End of Day, so no icons so far. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Random Talking Bush - 01-17-2013 Ho-oh's head feathers are textured incorrectly. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Ton - 01-17-2013 Damn. So close. It's coming along great! RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-17-2013 Well I figured that was just a harmless texture mishap. I didn't bother trying to render it because I knew I'd have to fix the textures, and I couldn't figure out how to fix Deoxys', but decided to post a shot from BRRES Viewer just like the old days because I figure it's nice to look at something other than a link lol. RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Garamonde - 01-18-2013 I'll fix Ho-Oh's image tomorrow maybe, for now have that Deoxys~ (First attempt at Brawl-style shading) RE: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - josh98 - 01-18-2013 Big problem with Mario.... The rigging doesn't work. I can import him and fix the UV's and everything, but the rigging is dead. I am exporting with brawlbox, and importing with ColladaMax. Mainly cause Autodesk Collada doesn't work crap. Am I doing something wrong? :c The only thing that rotates with the bones is his Damage head where he is gnashing his teeth........ *facepalm* I have been trying to fix it for three days, so... I have been trying! Also, it's not just Mario. I tried Peach, and she didn't work either. ... Assist Trophies? I claim Shadow and Barbara. Weird, I know. XD |