Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - daemoth - 12-14-2013 Alrighty, ill start a playthrough then But this game is so popular, i bet you guys this game is gonna have a bunch of editor for the enemy and maps. RE: Daemoth's Submissions - Ton - 12-15-2013 You're probably right, but there are a lot of popular games we're lacking in. And for Link, are the Bunny sprites and Weapons stored separately? RE: Daemoth's Submissions - daemoth - 12-15-2013 The bunnies frame are below those of link, ive putted them below green link. I guess that should be all of them. Ill have to verify if its the good palette though. As for the weapons, they werent uncompressed in the rom. However i remember seeing a bunch of them alone, in the ram so they should be easily rippable. RE: Daemoth's Submissions - daemoth - 12-16-2013 Added Link parts. I checked for the editors and i can get the maps and tilesets but not the enemies. Also, it seem that every humanoid characters is made like Link : RE: Daemoth's Submissions - Ton - 12-16-2013 Very interesting. Maybe the enemies are stored with the NPCs? RE: Daemoth's Submissions - daemoth - 12-16-2013 (12-16-2013, 09:48 PM)Ton Wrote: Very interesting. Maybe the enemies are stored with the NPCs? Nop, i forgot to say that the npc arent either in the editor. Those are from the ram: RE: Daemoth's Submissions - Ton - 12-16-2013 Yup, that's definitely a mix of NPCs and Enemies. RE: Daemoth's Submissions - daemoth - 01-02-2014 I was asked through the comment system to add the other armor colours in the assembled pose sheet, simple recolor so i did. Link sheet Fix : http://imageshack.us/a/img69/2923/6x2c.png I also saw a little error in my link part sheet: Link parts fix: http://img89.imageshack.us/img89/6007/4vft.png RE: Daemoth's Submissions - Ton - 01-02-2014 Updating them now! Great to see you back! RE: Daemoth's Submissions - daemoth - 01-02-2014 Arg, the sheet i just submitted had the wrong size; YsIII : Introduction : http://img809.imageshack.us/img809/7625/1v8e.png RE: Daemoth's Submissions - Ton - 01-02-2014 Fixed. RE: Daemoth's Submissions - daemoth - 02-11-2014 Noticed two sheets in Chrono Trigger were needing a little recolor job so i did: Roly, Poly, Rolypoly & Roly Bomber Blue Imp, Green Imp, Mud Imp & Stone Imp Apart from a few exception, i should be done with the new icons of Chrono. I skipped Kingdom of Zeal Destruction (57979) and Lavos Arrival (53854) cause i didnt have the screenshot. So, ill begin the FF6 next. RE: Daemoth's Submissions - Ton - 02-11-2014 Got em! RE: Daemoth's Submissions - daemoth - 02-14-2014 Currently doing the icons of Lufia 2 and i noticed that every house of Taia, the first town in the game, had its own sheet. Want me to regroup them in a single sheet? RE: Daemoth's Submissions - Ton - 02-14-2014 Go for it! |