Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-24-2014 Yesssss now I can finally build my player character from X Thanks RTB! RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 12-24-2014 Oh, and sorry that not everything is named, I've only gone through and labelled the battle models and battle NPCs, not the overworld stuff yet. But it's better than nothing, at least. RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 12-24-2014 Can I ask how the textures work for the clothing and such? Alot of them are just white with the details in a sort of grey-ish tone RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 12-24-2014 (12-24-2014, 08:36 PM)MimiNeko Wrote: Can I ask how the textures work for the clothing and such? Alot of them are just white with the details in a sort of grey-ish toneThe textures use a mask for the skin colour, that's all that I know about 'em. RE: Pokémon X/Y/OR/AS Model Ripping Project - evilsbrother - 12-25-2014 Hello, thanks for doing this. I've been able to find all the NPC models for ORAS, but I cant find their texture files. Could I request the NPC Texture files please, and if that's too much. Just the texture files of Matt, Tabitha and the Looker. Thank you and merry Christmas. RE: Pokémon X/Y/OR/AS Model Ripping Project - rick737 - 12-25-2014 I'd like to put in a request for Weavile, Buizel, and Samurott, If you have time . RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 12-25-2014 (12-25-2014, 03:40 PM)evilsbrother Wrote: Hello, thanks for doing this. I've been able to find all the NPC models for ORAS, but I cant find their texture files. Could I request the NPC Texture files please, and if that's too much. Just the texture files of Matt, Tabitha and the Looker. Thank you and merry Christmas.The NPC's textures should be in the same archives as the models themselves. RE: Pokémon X/Y/OR/AS Model Ripping Project - gdkchan - 12-25-2014 Hello all! I'm leaving here the lastest build of Ohana3DS: https://www.dropbox.com/s/dcwxhjq547a92o3/Ohana3DS_build_25_12_14.zip?dl=0 It loads built-in textures from BCH now. Also, the GARC tab was changed to Container tab, and now support both GARC and all the other containers the game uses to store stuff. Also, map models that had blank textures should now work better. Also, thanks to the work made by Rei, the tool now have a map viewer/editor and other nice features. Check out the PPorg page to stay updated: http://projectpokemon.org/forums/showthread.php?44168-Ohana3DS-%28BCH-Tool%29 RE: Pokémon X/Y/OR/AS Model Ripping Project - Turbo Thunderbolt - 12-25-2014 Well there's a marvelous Christmas present. Also could help but notice the 'model edit' in the link. RE: Pokémon X/Y/OR/AS Model Ripping Project - N1AF - 12-26-2014 (12-25-2014, 07:11 PM)gdkchan Wrote: Hello all! I'm leaving here the lastest build of Ohana3DS: Very nice work! A problem I have at the moment is skin weighting on the models, and they appear to be lost when exported through Ohana3DS, do you think there'd be a fix to this? RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 12-26-2014 (12-26-2014, 03:00 PM)N1AF Wrote:(12-25-2014, 07:11 PM)gdkchan Wrote: Hello all! I'm leaving here the lastest build of Ohana3DS: just the same thing happened with me when I managed to rip Swalot model, it doens't have the skin weighting. I cannot do it by myself, and it's yet so painful, since I'm using Cinema 4D, not 3DS max. besides, it seems the textures comes separately from the model in an independent file and Noesis can't read those files. although just only the models are readed, At least it's something... RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 12-27-2014 the reason why there's no rigging or skin weights is cause gdkchan doesnt know where the weight offsets r for the models, or he just doesnt know how to code it properly? im not sure really. RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 12-29-2014 (12-29-2014, 08:20 AM)nbdown1 Wrote:Peardian and I were discussing that earlier when I started uploading the Pokémon X/Y models, and he figured out that it's essentially an "inverse shadow mapping texture". That is to say, if you multiply that texture against the original (using "Linear Light" in Photoshop)... plus equals And there goes most of the shading! As for the "ID" textures, yeah, each colour value actually corresponds with the kind of effect you get from touching it -- default petting, likes and dislikes, hot-to-the-touch, sharp, gooey, icy, et cetera. Unfortunately I lost the listings that I had -- Peardian had the funniest idea for a replacement texture idea for that. RE: Pokémon X/Y/OR/AS Model Ripping Project - Atlanta - 12-29-2014 Ohh thank you for ripping these! As a artist this is real useful for getting propped colors. <xD It was a pain to find out if that was gray or purple originally on mega Audino till i found this. RE: Pokémon X/Y/OR/AS Model Ripping Project - freedom12 - 12-30-2014 Where can I get xorPad of ORAS?The system of my 3ds can not support GW. |