![]() |
Super Smash Bros. Ultimate Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. Ultimate Ripping Project (/thread-34836.html) |
RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 06-30-2020 I'm guessing it's being reuploaded, Bush? RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 06-30-2020 (06-30-2020, 10:23 PM)Kold-Virus Wrote: I'm guessing it's being reuploaded, Bush?Don't need to, I was just explaining why there was a separate "v8" archive for Byleth, the original's being left as-is. RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 06-30-2020 Oh, I see. Sorry. And happy July 1st to a fellow Canadian btw! Oh, that's cool! But I wonder why they'd even update it? RE: Super Smash Bros. Ultimate Ripping Project - ninetalescommander - 07-01-2020 (06-30-2020, 09:56 PM)Random Talking Bush Wrote:(06-30-2020, 09:15 PM)ninetalescommander Wrote: Since they added the 5 remaining spirit boards as "Coming Soon", I'm wondering if there's any data-mining for that.Doesn't seem like there's anything of importance, since the Spirit sets are just numbered ("00" = Joker, "01" = Hero, "02" = Banjo, "03" = Terry, "04" = Byleth, "05" = Min Min) there's nothing really to datamine there. Ah okay, thanks. RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 07-01-2020 Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attention RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 07-01-2020 (07-01-2020, 03:20 PM)Kold-Virus Wrote: Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attentionCheck to make sure you have the latest hashes downloaded (the latest set should be 4.39MB due to the split earlier), that crash happens when it tries to extract a multi-language file with a missing filename (most likely "stage_0_tantan_spring.bntx"). RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 07-01-2020 I did. I downloaded the latest Hashes.txt file from the GitHub this morning ![]() RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 07-01-2020 (07-01-2020, 04:38 PM)Kold-Virus Wrote: I did. I downloaded the latest Hashes.txt file from the GitHub this morningHuh. That's certainly unusual, I just extracted the entire folder for myself using the same hashes file, and it didn't crash for me. RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 07-01-2020 Let me try again and I'll report back. The problem file appears to be: msg_menu.msbt on the American English setting RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 07-01-2020 (07-01-2020, 05:54 PM)Kold-Virus Wrote: Let me try again and I'll report back....Now I'm even more confused, that file extracts properly for me. Just to make sure, does it display the following for it? Code: Arc Offset: 0x94F67B38 RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 07-01-2020 Ok, msg_menu extracts. Wrong error file. But trying to extract msg_name, however.... nope. It just quit before going to that file. EDIT: Yep, re-downloaded Hashes.txt just to make sure, I still have tons of issues with files in root/ui. Oh well. *shrugs* RE: Super Smash Bros. Ultimate Ripping Project - stanposty - 07-02-2020 Hey random talking bush can you check your twitter dm's ? i got some problems while importing on 3ds max with your script RE: Super Smash Bros. Ultimate Ripping Project - L.O.O.P - 07-02-2020 What bone is the camera bone? RE: Super Smash Bros. Ultimate Ripping Project - ninetalescommander - 07-04-2020 Does anyone know if there's a "numdlb plugin" for Blender 2.8? Currently I'm having to use Blender 2.79B with "IO_Scene_Numdlb" to import the models and then export as DAE which is fine but I'd like to be able to directly import to 2.8 if I can. RE: Super Smash Bros. Ultimate Ripping Project - Makoto - 07-07-2020 can animations be exported from this game? if so, do they use any interpolation algo? |