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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/thread-19628.html) |
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 03-20-2012 (03-20-2012, 07:34 PM)Devicho Wrote: Hey, just wondering, does anybody have all the portraits saved so I don't have to go dig them up? I figure while Gors works on my idle I can do a portrait, that way I don't make other poses that don't really gel with what he's made. ![]() Kazaam! There you go, portraits completed so far. All I did was add them to the main misc. sheet. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 03-20-2012 ![]() With a lot of help from all of you, and Chris showing me an edit, I think I've got it! (Admittedly the head bob is pretty much aped from Chris's edit, but I couldn't think of another way considering the face is just shifted for the bobbing) Thanks for the help guys, I think(HOPEFULLY, heh) I can start with the attack animations ![]() EDIT: Removed the headbobbing, not nearly as good as Chris's edit, and I don't want to just take it. ![]() RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chris2Balls [:B] - 03-20-2012 This was my edit: ![]() The reason your bobbing doesn't work is because it isn't synchronised right. Look carefully at how I changed the shape of the arms (the shoulders also move slightly, too). Glad I was of help! RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Jawnsunn - 03-20-2012 (03-20-2012, 09:10 PM)Action Bastard Wrote:Hip Thrusting Gitaroo Man. cannot unsee... ![]() Hokuto No Fro This was pretty fun. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 03-20-2012 I see...I guess I was focused to hard on the face alone hehe x) I think I'm going to stick with what I have, I'm happy with it. TOMORROW, attacks >=D RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chris2Balls [:B] - 03-20-2012 (03-20-2012, 09:46 PM)Jawnsunn Wrote:(03-20-2012, 09:10 PM)Action Bastard Wrote:Hip Thrusting Gitaroo Man. cannot unsee... ![]() Hokuto No Balls RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 03-21-2012 (03-20-2012, 10:39 PM)Chris2Balls [:B] Wrote:(03-20-2012, 09:46 PM)Jawnsunn Wrote:(03-20-2012, 09:10 PM)Action Bastard Wrote:Hip Thrusting Gitaroo Man. cannot unsee... ![]() Hokuto No Sight Edit: I'm guessing Hokuto is a character from Jojo, but I just wanted to join the quote pyramid. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - soulcaliburfan - 03-21-2012 Great job guys, I highly doubt I will be anywhere near putting anything into this project though :/. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-21-2012 What is that version 0.5 abomination JoJo Neko doing in that sheet? This is the one that should be there: ![]() Also, icon in here: ![]() Don't have it seperate. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chris2Balls [:B] - 03-21-2012 ![]() Jump kick replaced by this. I had problems animating the baguettes properly: I was going for something like Terry Bogard's move in KOF. ![]() Charged ball instead of a traditional kick, second kick releases the ball! RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 03-21-2012 make the baguettes fly to the sky so it has more aerial impact; also make the air pause a little shorter or else you'll be an easy target. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 03-21-2012 (03-21-2012, 10:36 AM)Gors Wrote: make the baguettes fly to the sky so it has more aerial impact; also make the air pause a little shorter or else you'll be an easy target. There should be a chart of those that do air play and ground play. And that wouldn't probably stop a chain heading his direction, but the pause on the ground also should be shortened. ---Air Play--- - Chris2Balls - Vipershark(?) - - - ---Ground Play--- - Bouncy Cat (representative of Nicktendo DS) - Gilbert (representative of Gorsal) - Mighty Jetters - Sol ---Balanced Play--- - - - - RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 03-21-2012 I'll definitely be more of ground play, one due to my character being blind, and two, his laser claws are a huge factor of his attacks. EDIT: Huh..where was point two? Also just wanted to say that I really like the charge effect on your charged ball animation Chris! Looks extremely nice. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Zadaben - 03-21-2012 ![]() Is this better? I reduced the twist a little, but iwanted to keep her in the pose. Also enhanced the legs/feet, made them face the way her waist is going (I think that was a big part of the problem), and slowed it down a bit. ----------------------------------- Working on her walk now, Im trying to decide weather to have her moonwalk forwards, or sidestep, or flip around and walk normally. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 03-21-2012 That is a lot better, but one thing that still bugs me is the way the torso is facing, I feel the legs should be horizontally flipped. |