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Super Star Ultra - Printable Version

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RE: Super Star Ultra - Deathbringer - 10-14-2008

Shnaps: For Photoshop, use Veranda size 9 (which you have to manually do), it's what I use.

Also, include these into the Revenge of the King sheet, so people can use the poses for the spear/sword with something else.


RE: Super Star Ultra - Ton - 10-14-2008

Nice Dyna Blade! Big Grin


RE: Super Star Ultra - Batandy - 10-14-2008

There are some problems in the main page


RE: Super Star Ultra - Jermungandr - 10-14-2008

I attempted to make some icons for the minibosses in the same style as the main bosses so we could have them match ... but ... uh ... I'm not very good at Photoshop yet so they didn't turn out exactly like I was trying for. I think they could still work though.

[Image: minibossX.png]

If anyone thinks they can get the effect better than I did, the original un-photoshopped images are here:

http://www.drshnaps.com/shnaps/minibossXu.png


RE: Super Star Ultra - Deathbringer - 10-14-2008

Are you going to make the small icons too?


RE: Super Star Ultra - Adam the hedghog - 10-14-2008

Where do you get these sprites from? i realy want metaknight sprites
where do you get sprites? i realy want meta knight sprites


RE: Super Star Ultra - killme - 10-14-2008

(10-14-2008, 05:08 PM)Adam the hedghog Wrote: Where do you get these sprites from? i realy want metaknight sprites
where do you get sprites? i realy want meta knight sprites

READ THE RULES!


RE: Super Star Ultra - Jermungandr - 10-14-2008

(10-14-2008, 01:15 PM)deathbringer Wrote: Are you going to make the small icons too?

Uh, no? I think those should be easy enough for whoever compiles the sheet to make themselves. All you have to do is take an idle sprite and put it in one of those frames.

Alright, I think I'm going to go ahead and do Meta Knight. I have no idea what happened to that guy that said he was going to do it and people have been asking me left and right to do him so I might as well. If EliteKill happens to show up in the meantime I'll stop.


RE: Super Star Ultra - Ton - 10-14-2008

I like the icons. Good idea.


RE: Super Star Ultra - A.J. Nitro - 10-14-2008

(10-14-2008, 07:03 PM)Drshnaps Wrote:
(10-14-2008, 01:15 PM)deathbringer Wrote: Are you going to make the small icons too?

Uh, no? I think those should be easy enough for whoever compiles the sheet to make themselves. All you have to do is take an idle sprite and put it in one of those frames.

Alright, I think I'm going to go ahead and do Meta Knight. I have no idea what happened to that guy that said he was going to do it and people have been asking me left and right to do him so I might as well. If EliteKill happens to show up in the meantime I'll stop.

Are you ripping Meta Knight as a playable or a boss?


RE: Super Star Ultra - Jermungandr - 10-14-2008

Actually I'm probably going to have to put both on the same sheet. The hmet.b file doesn't seem to contain all his sprites so he must share with his boss file.


RE: Super Star Ultra - Geo the Fox - 10-14-2008

No complaints here. At least all of his sprites get ripped faster.


RE: Super Star Ultra - A.J. Nitro - 10-14-2008

(10-14-2008, 07:11 PM)Drshnaps Wrote: Actually I'm probably going to have to put both on the same sheet. The hmet.b file doesn't seem to contain all his sprites so he must share with his boss file.

Ok then, but you should probably label which his boss poses are and which his playable are.


RE: Super Star Ultra - StarshadeRovak - 10-14-2008

Awesome,thanks for the sprites!Cool


RE: Super Star Ultra - Geo the Fox - 10-15-2008

Wonder if and when the hats will get done... I might help for real, later. Just keep this project alive, guys~